У меня есть три UISlider
, а именно slider 1
: для масштабирования, slider 2
: для регулировки влево / вправо и slider 3
: для регулировки верхнего / нижнего положения.
Когда slider 1
(масштаб), при настройке slider 2
(влево / вправо) scnnode
не настраивается то же значение шкалы, оно уменьшается до исходного значения шкалы.
вот мой код из трех значений ползунка:
@IBAction func didChangedSlider(_ sender: Any) {
switch slider.value {
case 0 ... 25 :
earsNode1.scale = SCNVector3(0.0011, 0.0011, 0.0011)
earsNode.scale = SCNVector3(0.0010, 0.0010, 0.0010)
earsNode.position = SCNVector3(-0.08, -0.035, -0.12)
earsNode1.position = SCNVector3(0.077, -0.035, -0.12)
isSizeIncreased = false
case 25 ... 50 :
earsNode1.scale = SCNVector3(0.0014, 0.0014, 0.0014)
earsNode.scale = SCNVector3(0.0014, 0.0014, 0.0014)
earsNode.position = SCNVector3(-0.08, -0.040, -0.12)
earsNode1.position = SCNVector3(0.077, -0.040, -0.12)
isSizeIncreased = true
case 50 ... 75 :
earsNode1.scale = SCNVector3(0.002, 0.002, 0.002)
earsNode.scale = SCNVector3(0.002, 0.002, 0.002)
earsNode.position = SCNVector3(-0.08, -0.050, -0.12)
earsNode1.position = SCNVector3(0.077, -0.050, -0.12)
isSizeIncreased = true
case 75 ... 100 :
earsNode1.scale = SCNVector3(0.003, 0.003, 0.003)
earsNode.scale = SCNVector3(0.003, 0.003, 0.003)
earsNode.position = SCNVector3(-0.08, -0.064, -0.12)
earsNode1.position = SCNVector3(0.077, -0.064, -0.12)
isSizeIncreased = true
default:
print("slider value \(slider.value)")
}
}
// slider2 - left/right
@IBAction func didChangedSliderLeftOrRight(_ sender: Any) {
switch slider2.value {
case 0 ... 25:
earsNode.position = SCNVector3(-0.083, -0.035, -0.099)
earsNode1.position = SCNVector3(0.083, -0.035, -0.099)
case 25 ... 50:
earsNode.position = SCNVector3(-0.081, -0.035, -0.099)
earsNode1.position = SCNVector3(0.081, -0.035, -0.099)
case 50 ... 75:
earsNode.position = SCNVector3(-0.077, -0.035, -0.099)
earsNode1.position = SCNVector3(0.077, -0.035, -0.099)
case 75 ... 100:
earsNode.position = SCNVector3(-0.073, -0.035, -0.099)
earsNode1.position = SCNVector3(0.073, -0.035, -0.099)
default:
print("slider2 value \(slider2.value)")
}
}
// slider3 - top/bottom
@IBAction func didChangedSliderTopOrBottom(_ sender: Any) {
switch slider3.value {
case 0 ... 25:
earsNode.position = SCNVector3(-0.079, -0.027, -0.099)
earsNode1.position = SCNVector3(0.079, -0.027, -0.099)
case 25 ... 50:
earsNode.position = SCNVector3(-0.079, -0.031, -0.099)
earsNode1.position = SCNVector3(0.079, -0.031, -0.099)
if isSizeIncreased {
earsNode.position = SCNVector3(-0.08, -0.040, -0.12)
earsNode1.position = SCNVector3(0.077, -0.040, -0.12)
}
case 50 ... 75:
earsNode.position = SCNVector3(-0.079, -0.035, -0.099)
earsNode1.position = SCNVector3(0.079, -0.035, -0.099)
if isSizeIncreased {
earsNode.position = SCNVector3(-0.08, -0.054, -0.12)
earsNode1.position = SCNVector3(0.077, -0.054, -0.12)
}
case 75 ... 100:
earsNode.position = SCNVector3(-0.079, -0.039, -0.099)
earsNode1.position = SCNVector3(0.079, -0.039, -0.099)
if isSizeIncreased {
earsNode.position = SCNVector3(-0.08, -0.060, -0.12)
earsNode1.position = SCNVector3(0.077, -0.060, -0.12)
}
default:
print("slider3 value \(slider3.value)")
}
}
}
вот мой скриншот
![enter image description here](https://i.stack.imgur.com/VRLna.png)
Моя проблема заключается в том, что пользователь изменяет любое значение ползунка, и оно не меняется с последней позиции отрегулированного ползунка.Значение ползунка следует отрегулировать из уже отрегулированного положения.