С помощью Swift 4 вы можете выбрать один из 5 следующих кодов игровой площадки, чтобы получить расстояние между двумя CGPoint
экземплярами.
1. Использование функции Дарвина sqrt(_:)
import CoreGraphics
func distance(from lhs: CGPoint, to rhs: CGPoint) -> CGFloat {
let xDistance = lhs.x - rhs.x
let yDistance = lhs.y - rhs.y
return sqrt(xDistance * xDistance + yDistance * yDistance)
}
let point1 = CGPoint(x: -10, y: -100)
let point2 = CGPoint(x: 30, y: 600)
distance(from: point1, to: point2) // 701.141925718324
2. Используя CGFloat
squareRoot()
метод
import CoreGraphics
func distance(from lhs: CGPoint, to rhs: CGPoint) -> CGFloat {
let xDistance = lhs.x - rhs.x
let yDistance = lhs.y - rhs.y
return (xDistance * xDistance + yDistance * yDistance).squareRoot()
}
let point1 = CGPoint(x: -10, y: -100)
let point2 = CGPoint(x: 30, y: 600)
distance(from: point1, to: point2) // 701.141925718324
3. Использование метода CGFloat
squareRoot()
и функции Core Graphics pow(_:_:)
import CoreGraphics
func distance(from lhs: CGPoint, to rhs: CGPoint) -> CGFloat {
return (pow(lhs.x - rhs.x, 2) + pow(lhs.y - rhs.y, 2)).squareRoot()
}
let point1 = CGPoint(x: -10, y: -100)
let point2 = CGPoint(x: 30, y: 600)
distance(from: point1, to: point2) // 701.141925718324
4. Использование Core Graphics hypot(_:_:)
function
import CoreGraphics
func distance(from lhs: CGPoint, to rhs: CGPoint) -> CGFloat {
return hypot(lhs.x - rhs.x, lhs.y - rhs.y)
}
let point1 = CGPoint(x: -10, y: -100)
let point2 = CGPoint(x: 30, y: 600)
distance(from: point1, to: point2) // 701.141925718324
5. Использование функции Core Graphics hypot(_:_:)
и метода CGFloat
distance(to:)
import CoreGraphics
func distance(from lhs: CGPoint, to rhs: CGPoint) -> CGFloat {
return hypot(lhs.x.distance(to: rhs.x), lhs.y.distance(to: rhs.y))
}
let point1 = CGPoint(x: -10, y: -100)
let point2 = CGPoint(x: 30, y: 600)
distance(from: point1, to: point2) // 701.141925718324