Используйте эти методы для рисования стрелки с обеих сторон.
private void drawArrow1(Canvas canvas, Paint paint) {
double degree = calculateDegree(x, x1, y, y1);
float endX1 = (float) (x1 + ((10) * Math.cos(Math.toRadians((degree-30)+90))));
float endY1 = (float) (y1 + ((10) * Math.sin(Math.toRadians(((degree-30)+90)))));
float endX2 = (float) (x1 + ((10) * Math.cos(Math.toRadians((degree-60)+180))));
float endY2 = (float) (y1 + ((10) * Math.sin(Math.toRadians(((degree-60)+180)))));
canvas.drawLine(x1,y1,endX1,endY1,paint);
canvas.drawLine(x1, y1, endX2,endY2,paint);
}
private void drawArrow(Canvas canvas, Paint paint) {
double degree1 = calculateDegree(x1, x, y1, y);
float endX11 = (float) (x + ((10) * Math.cos(Math.toRadians((degree1-30)+90))));
float endY11 = (float) (y + ((10) * Math.sin(Math.toRadians(((degree1-30)+90)))));
float endX22 = (float) (x + ((10) * Math.cos(Math.toRadians((degree1-60)+180))));
float endY22 = (float) (y + ((10) * Math.sin(Math.toRadians(((degree1-60)+180)))));
canvas.drawLine(x,y,endX11,endY11,paint);
canvas.drawLine(x,y,endX22,endY22,paint);
}
public double calculateDegree(float x1, float x2, float y1, float y2) {
float startRadians = (float) Math.atan((y2 - y1) / (x2 - x1));
System.out.println("radian=====" + Math.toDegrees(startRadians));
startRadians += ((x2 >= x1) ? 90 : -90) * Math.PI / 180;
return Math.toDegrees(startRadians);
}
Где x, y - начальная точка, а x1, y1 - конечная точка.