Раньше игра работала на моем iPhone 8 Plus и до сих пор работала без проблем.Теперь я получаю следующий вывод в Xcode во время выполнения приложения:
2019-03-25 02:16:01.659981+0000 tester[5780:2725434] [DYMTLInitPlatform] platform initialization successful
CrashReporter: initialized
2019-03-25 02:16:01.731073+0000 tester[5780:2725204] Built from '2018.3/staging' branch, Version '2018.3.3f1 (393bae82dbb8)', Build type 'Release', Scripting Backend 'il2cpp'
2019-03-25 02:16:01.734912+0000 tester[5780:2725204] -> registered mono modules 0x101706230
-> applicationDidFinishLaunching()
2019-03-25 02:16:01.876713+0000 tester[5780:2725204] Metal GPU Frame Capture Enabled
2019-03-25 02:16:01.877790+0000 tester[5780:2725204] Metal API Validation Disabled
2019-03-25 02:16:02.125502+0000 tester[5780:2725204] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A10 GPU
Initialize engine version: 2018.3.3f1 (393bae82dbb8)
2019-03-25 02:16:02.722439+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
2019-03-25 02:16:02.723162+0000 tester[5780:2725483] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/2F1B8739-D2F2-4116-92CA-BAE215C4DD5D/Library/Caches/CrashReports/crash-pending.plcrashThe referenced script (Network) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (ClientHandleData) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (ClientSendData) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (Player) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (MenuManager2) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (GPS) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!
(Filename: Line: 294)
A scripted object (probably Network?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!
(Filename: Line: 294)
A scripted object (probably Player?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!
(Filename: Line: 294)
A scripted object (probably ClientSendData?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object 'NetworkManager') is missing!
(Filename: Line: 294)
The referenced script on this Behaviour (Game Object 'MenuManager') is missing!
(Filename: Line: 294)
A scripted object (probably MenuManager2?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object 'GPS') is missing!
(Filename: Line: 294)
A scripted object (probably GPS?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
UnloadTime: 2.920625 ms
Setting up 1 worker threads for Enlighten.
Thread -> id: 170b7b000 -> priority: 1
Я нигде не использовал #ifdef UNITY_EDITOR в моем коде.Игра отлично работает в редакторе Unity без проблем и предупреждений.Игра загружается на телефон, показывая главное меню, но кнопка воспроизведения не переходит к следующей сцене.
Кажется, что последовательно читает только 32 байта для каждого объекта на основе выходных данных.
Есть идеи?