возникли проблемы с ожидаемым ";" по линии
"Vector2 view - новый Vector2 (горизонтальный, вертикальный);"
Интересно, кто-нибудь знает, почему я получаю эту проблему?
public class Cam_FPS : MonoBehaviour{
Vector2 Camview;
public float sensitivity;
GameObject mainplayer;
// Start is called before the first frame update
void Start()
{
mainplayer = this.transform.parent.gameObject;
}
// Update is called once per frame
void Update()
{
float horizontal = Input.GetAxis ("Mouse X");
float vertical = Input.GetAxis ("Mouse Y");
Vector2 view - new Vector2 (horizontal, vertical);
Camview +- view * sensitivity;
Camview.y = Mathf.Clamp (Camview.y, -80f, 80);
transform.localRotation - Quaternion.AngleAxis(-Camview.y, Vector3.right);
mainplayer.transform.localRotation - Quaternion.AngleAxis(Camview.x, mainplayer.transform.up);
}
}