Вы возвращаете только 1 DamageAnimated.Посмотрите на пример ниже - вам нужно реализовать нечто подобное.Кстати, синтаксис ... для расширения списка является новым в дротике, поэтому вам нужно обновить версию SDK в pubspec.yaml
environment:
sdk: ">=2.2.2 <3.0.0"
Я тестировал это на iOS, а не Android, но без причиныэто не должно работать.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
List<Widget> _anims = [];
int _count = 0;
int _animationsRunning = 0;
void animationEnded() {
_animationsRunning--;
if (_animationsRunning == 0) {
setState(() {
_anims = [];
});
print('all animations completed - removing widget from stack (now has ${_anims.length} elements)');
}
}
void _startAnimation() {
setState(() {
_anims.add(DamageAnimated(_count, animationEnded));
_count++;
_animationsRunning++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Stack(
children: <Widget>[
..._anims,
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _startAnimation,
tooltip: 'Start animation',
child: Icon(Icons.add),
),
);
}
}
class DamageAnimated extends StatefulWidget {
const DamageAnimated(this.damage, this.endedCallback);
final int damage;
final VoidCallback endedCallback;
@override
_DamageAnimatedState createState() => _DamageAnimatedState();
}
class _DamageAnimatedState extends State<DamageAnimated> with SingleTickerProviderStateMixin {
AnimationController animationController;
@override
void initState() {
super.initState();
animationController = AnimationController(
vsync: this,
duration: const Duration(seconds: 2),
)..addStatusListener((AnimationStatus status) {
if (status == AnimationStatus.completed)
if (mounted) {
widget.endedCallback();
}
});
}
@override
void dispose() {
animationController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
animationController.forward(from: 0.0);
return AnimatedBuilder(
animation: animationController,
builder: (BuildContext context, Widget child) {
return Transform.translate(
offset: Offset(0, -100 * animationController.value),
child: Opacity(
opacity: 1 - animationController.value,
child: Text(
'${widget.damage}',
),
),
);
},
);
}
}