Мне нужно создать игру-лабиринт, которая получает от пользователя команду для игры. Я написал код для игры-лабиринта. То, что я хочу изменить, это показывать часть лабиринта, когда он распечатан пользователю (после того, как был сделан ход). Вот лабиринт, который у меня есть:
level = [
["1"," ","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"],
["1"," "," ","1","1","1","1","1","1","1"," "," "," "," "," "," "," "," "," "," ","1","1","1","1","1"],
["1"," "," ","1","1","1","1","1","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," "," "," "," "," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," ","1","1","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," ","1","1","1","1"," "," ","1","1"," "," "," "," ","1","1","1","1"," "," ","1","1","1","1","1"],
["1"," "," ","1","1","1"," "," "," "," "," "," "," "," ","1","1","1","1"," "," "," "," "," "," ","1"],
["1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"," ","1"]
]
start_maze = level[0][1] #start of maze
end_maze = level[9][23] #end of maze
С выводом как таковым:
The initial configuration of the maze is:
1 X 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Как мне сделать так, чтобы игрок мог видеть только часть лабиринта, когда он двигается, вместо того, чтобы видеть конец (что облегчает)?
Так, например, чтобы иметь вид, подобный этому:
1 1 1 1
1 1 1
1 X 1 1
1
1
т.е. так что он может видеть только 2 другие клетки в каждом направлении.
Надеюсь, я прояснил вопрос. Ниже приведена часть кода, которая является основной игрой, если это необходимо:
player = {'y': 0, 'x': 1}
level[player['y']][player['x']] = 'X'
# Translate keywords into coordinate changes
move_modifications = {'UP': {'y': -1, 'x': 0},
'DOWN': {'y': 1, 'x': 0},
'LEFT': {'y':0, 'x': -1},
'RIGHT': {'y': 0, 'x': 1}}
def player_move(maze):
# Main game loop
play = True
while play:
move = input("Please enter a command (LEFT/RIGHT/UP/DOWN): ")
move = move.upper()
coords = move_modifications[move]
new_y = player['y'] + coords['y']
new_x = player['x'] + coords['x']
#Catch them if they try to leave the map
try:
maze_position = maze[new_y][new_x]
except IndexError:
print("Not on map")
continue
if maze_position != '1':
# Move on the map
maze[player['y']][player['x']] = ' '
maze[new_y][new_x] = 'X'
# Update player coords
player['y'] = new_y
player['x'] = new_x
# Print result
print_level(maze)
Остальная часть кода просто перемещается, она не включает в себя печать лабиринта.