В старых проектах я получаю токен устройства при первой установке приложения или обновляю токен. Но теперь я создаю новый проект и пишу код для зарегистрированного делегата токена устройства и спрашиваю разрешения, но теперь зарегистрированный токен устройства не вызывается в быстрой версии 4.2. Кто-нибудь сталкивался с этой проблемой? Если да, то каково решение?
import UIKit
import FirebaseInstanceID
import GoogleMaps
import GooglePlaces
import UserNotifications
import FirebaseCore
import FirebaseMessaging
import Alamofire
import Fabric
import Crashlytics
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,UNUserNotificationCenterDelegate,MessagingDelegate,CLLocationManagerDelegate {
var window: UIWindow?
let locationManager = CLLocationManager()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
if let statusbar = UIApplication.shared.value(forKey: "statusBar") as? UIView {
statusbar.backgroundColor = UIColor.fromHexaString(hex: "feac1c")
}
UIApplication.shared.statusBarStyle = .lightContent
Fabric.with([Crashlytics.self])
let remoteNotif = launchOptions?[UIApplication.LaunchOptionsKey.remoteNotification] as? NSDictionary
if remoteNotif != nil
{
}
else
{
print("Not remote")
UNUserNotificationCenter.current().removeAllDeliveredNotifications()
}
GMSServices.provideAPIKey(google_url_links().google_mapKey)
GMSPlacesClient.provideAPIKey(google_url_links().google_mapKey)
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in
Messaging.messaging().delegate = self
})
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
FirebaseApp.configure()
NotificationCenter.default.addObserver(self, selector: #selector(appDelegate.tokenRefereshNotification), name: NSNotification.Name.InstanceIDTokenRefresh, object: nil)
// Override point for customization after application launch.
return true
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print(remoteMessage.appData)
}
// func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
//
// print("Firebase registration token: \(fcmToken)")
// UserDefaults.standard.set(fcmToken, forKey: "DeviceToken")
//
//
// }
func application(_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data)
{
Messaging.messaging().apnsToken = deviceToken
//FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: .none)
// Messaging.messaging().setAPNSToken(deviceToken, type: .sandbox)
}
@objc func tokenRefereshNotification()
{
let refereshtoken = InstanceID.instanceID().token() ?? ""
print("token23123::::\(refereshtoken)")
UserDefaults.standard.set(refereshtoken, forKey: "deviceToken")
connectToFCM()
}
func connectToFCM()
{
guard InstanceID.instanceID().token() != nil else
{
return
}
Messaging.messaging().disconnect()
Messaging.messaging().connect { (error) in
if (error != nil)
{
print("error unable to connect\(String(describing: error))")
}
else
{
print("connect to fcm")
}
}
}
@objc func CheckInterntConnection()
{
let alert = UIAlertController(title: "", message: custom_message().error_internet, preferredStyle: UIAlertController.Style.actionSheet)
alert.addAction(UIAlertAction(title: custom_message().OK, style: UIAlertAction.Style.default, handler: nil))
self.window?.rootViewController?.present(alert, animated: true, completion: nil)
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}