У меня есть http-триггер в облачных функциях, который работает, однако я получаю некоторые журналы, возвращающиеся в странном порядке. Я уверен, что не выполнил обещания правильно.
вот код:
exports.createGame = functions.https.onRequest((req, res) => {
return cors(req, res, () => {
// Check for POST request
if (req.method !== "POST") {
res.status(400).send('Please send a POST request');
return;
}
const createGame = admin.firestore().collection('games')
generatePin()
function generatePin() {
...pin generating code goes here...
addGame(newGidToString)
}
function addGame(newGidToString) {
var getGame = admin.firestore().collection('games')
getGame = getGame.where('gid', '==', newGidToString)
getGame.get().then(snapshot => {
if (snapshot.empty) {
console.log('BODY ', req.body)
const promises = [];
const gameTitle = req.body.gametitle
const targetGID = req.body.target
const numPlayers = req.body.playercount.toString()
const newGID = newGidToString
const collections = ['games', 'clues', 'detours', 'messages', 'questions', 'tagstate']
collections.forEach(function (element) {
console.log('start loop', element)
let elementsRef = admin.firestore().collection(element)
elementsRef = elementsRef.where('gid', '==', targetGID)
elementsRef.get().then(snapshot => {
var batch = admin.firestore().batch()
snapshot.forEach(function (doc) {
// change the gid to the new game gid
let data = doc.data()
data.gid = newGID
if(data.template){
data.template = false
}
if(!data.parent) {
data.parent = targetGID
}
if (!data.playercount) {
data.playercount = numPlayers
}
if (data.gametitle) {
data.gametitle = gameTitle
}
let elementRef = admin.firestore().collection(element).doc()
batch.set(elementRef, data)
})
batch.commit().then(data => {
console.log('complete batch ', element)
})
})
})
res.send({ status: 200, message: 'Game: added.', pin: newGID})
console.log('completed');
} else {
console.log('found a match ', snapshot)
// re-run the generator for a new pin
generatePin()
}
})
}
})
})
Вот снимок экрана журналов консоли.
Обратите внимание на порядок журналов. Казалось бы логичным, что completed
придет в конце цикла.
Любая помощь приветствуется.
UPDATE:
function addGame(newGidToString) {
var getGame = admin.firestore().collection('games')
getGame = getGame.where('gid', '==', newGidToString)
getGame.get().then(snapshot => {
if (snapshot.empty) {
console.log('BODY ', req.body)
const promises = [];
const gameTitle = req.body.gametitle
const targetGID = req.body.target
const numPlayers = req.body.playercount.toString()
const newGID = newGidToString
const collections = ['games', 'clues', 'detours', 'messages', 'questions', 'tagstate']
collections.forEach(function (element) {
console.log('start loop', element)
let elementsRef = admin.firestore().collection(element)
elementsRef = elementsRef.where('gid', '==', targetGID)
// elementsRef.get().then(snapshot => {
const promGet = elementsRef.get(); //lets get our promise
promises.push(promGet); //place into an array
promGet.then(snapshot => { //we can now continue as before
var batch = admin.firestore().batch()
snapshot.forEach(function (doc) {
// change the gid to the new game gid
let data = doc.data()
data.gid = newGID
if(data.template){
data.template = false
}
if(!data.parent) {
data.parent = targetGID
}
if (!data.playercount) {
data.playercount = numPlayers
}
if (data.gametitle) {
data.gametitle = gameTitle
}
let elementRef = admin.firestore().collection(element).doc()
batch.set(elementRef, data)
})
batch.commit().then(data => {
console.log('complete batch ', element)
})
})
})
Promise.all(promises).then(() => {
res.send({ status: 200, message: 'Game: added.', pin: newGID })
console.log('completed');
});
// res.send({ status: 200, message: 'Game: added.', pin: newGID})
// console.log('completed');
} else {
console.log('found a match ', snapshot)
// re-run the generator for a new pin
generatePin()
}
})
}
ВТОРОЕ ОБНОВЛЕНИЕ: (основываясь на ответе Кейта)
function addGame(newGidToString) {
var getGame = admin.firestore().collection('games')
getGame = getGame.where('gid', '==', newGidToString)
getGame.get().then(snapshot => {
if (snapshot.empty) {
console.log('BODY ', req.body)
const gameTitle = req.body.gametitle
const targetGID = req.body.target
const numPlayers = req.body.playercount.toString()
const newGID = newGidToString
const promises = [];
const collections = ['games', 'clues', 'detours', 'messages', 'questions', 'tagstate']
collections.forEach(function (element) {
console.log('start loop', element)
let elementsRef = admin.firestore().collection(element)
elementsRef = elementsRef.where('gid', '==', targetGID)
const getPromise = elementsRef.get(); //lets get our promise
promises.push(getPromise); //place into an array
getPromise.then(snapshot => { //we can now continue as before
var batch = admin.firestore().batch()
snapshot.forEach(function (doc) {
// change the gid to the new game gid
let data = doc.data()
data.gid = newGID
if(data.template){
data.template = false
}
if(!data.parent) {
data.parent = targetGID
}
if (!data.playercount) {
data.playercount = numPlayers
}
if (data.gametitle) {
data.gametitle = gameTitle
}
let elementRef = admin.firestore().collection(element).doc()
batch.set(elementRef, data)
})
batch.commit()
})
})
Promise.all(promises).then(() => {
res.send({ status: 200, message: 'Game: added.', pin: newGID })
console.log('completed from promise');
});
} else {
console.log('found a match ', snapshot)
// re-run the generator for a new pin
generatePin()
}
})
}