CCLuaEngine.h не найден при сборке cocos2d-x в Android - PullRequest
0 голосов
/ 28 марта 2019

fatal error:'ccLuaEngine.h' file not found
фатальная ошибка: файл 'ccLuaEngine.h' не найден при сборке cocos2d-x (щелкните изображение, чтобы увеличить)

Я не знаю, что вызвало эту проблему, на картинке указаны неправильные данные.

android.mk:

LOCAL_PATH:= $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d-x)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d-x/external)
$(call import-add-path,$(LOCAL_PATH)/../../../cocos2d-x/cocos)

LOCAL_MODULE := cocos2dlua_shared

APP_ALLOW_MISSING_DEPS=true

LOCAL_MODULE_FILENAME := libcocos2dlua

FILE_LIST += $(wildcard $(LOCAL_PATH)/Classes/NativeInterface.cpp)

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES += $(LOCAL_PATH)/Classes


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

LOCAL_STATIC_LIBRARIES += bugly_crashreport_cocos_static
LOCAL_STATIC_LIBRARIES += bugly_agent_cocos_static_lua
LOCAL_WHOLE_STATIC_LIBRARIES += mc_kernel_static
LOCAL_WHOLE_STATIC_LIBRARIES += android_support
include $(BUILD_SHARED_LIBRARY)
$(call import-module,curl/prebuilt/android)
$(call import-module,scripting/lua-bindings/proj.android)
$(call import-module,tools/simulator/libsimulator/proj.android)
$(call import-module,android/support)
...