Я новичок в Свифте.Я пытаюсь соединить две локации синей линией, но эта линия никогда не появляется.Расположение булавок отображает одну карту.import UIKit import MapKit
класс customPin: NSObject, MKAnnotation {координата var: CLLocationCoordinate2D var title: String?var subtitle: String?
init( pinTitle:String, pinSubTitle:String, location:CLLocationCoordinate2D){
self.title = pinTitle
self.subtitle = pinSubTitle
self.coordinate = location
}
} class ViewController класса: UIViewController, MKMapViewDelegate {
@IBOutlet weak var mapView: MKMapView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let sourceLocation = CLLocationCoordinate2D(latitude: 39.173209, longitude: -73.9772)
let destinationLocation = CLLocationCoordinate2D(latitude: 40.7527, longitude: -90.177429)
let sourcePin = customPin(pinTitle: "Kansas City", pinSubTitle: "", location: sourceLocation)
let destinationPin = customPin(pinTitle: "St. Louis", pinSubTitle: "", location: destinationLocation)
self.mapView.addAnnotation(sourcePin)
self.mapView.addAnnotation(destinationPin)
let sourcePlaceMark = MKPlacemark(coordinate: sourceLocation)
let destinationPlaceMark = MKPlacemark(coordinate: destinationLocation)
let directionRequest = MKDirectionsRequest()
directionRequest.source = MKMapItem(placemark: sourcePlaceMark)
directionRequest.destination = MKMapItem(placemark: destinationPlaceMark)
directionRequest.transportType = .automobile
let directions = MKDirections(request: directionRequest)
directions.calculate{(response, error) in
guard let directionResonse = response else{
if let error = error {
print("we have error getting directions ==\(error.localizedDescription)")
}
return
}
let route = directionResonse.routes[0]
self.mapView.add(route.polyline, level: .aboveRoads)
let rect = route.polyline.boundingMapRect
self.mapView.setRegion(MKCoordinateRegionForMapRect(rect), animated: true)
}
self.mapView.delegate = self
}
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let renderer = MKPolylineRenderer(overlay: overlay)
renderer.strokeColor = UIColor.blue
renderer.lineWidth = 4.0
return renderer
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}