Я уже давно получаю эту ошибку, понятия не имею, что это такое. это также не мешает моему прогрессу!
полное сообщение об ошибке:
InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread
UnityEngine.Object.EnsureRunningOnMainThread () (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:153)
UnityEngine.Object.GetInstanceID () (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:73)
UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:182)
UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:140)
UnityEngine.Object.op_Inequality (UnityEngine.Object x, UnityEngine.Object y) (at C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.bindings.cs:405)
UnityEditor.ProGrids.GridRenderer.Destroy () (at Library/PackageCache/com.unity.progrids@3.0.3-preview.0/Editor/GridRenderer.cs:85)
UnityEditor.ProGrids.ProGridsEditor.Destroy () (at Library/PackageCache/com.unity.progrids@3.0.3-preview.0/Editor/ProGridsEditor.cs:409)
UnityEditor.ProGrids.ProGridsEditor.Finalize () (at Library/PackageCache/com.unity.progrids@3.0.3-preview.0/Editor/ProGridsEditor.cs:370)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
Есть предложения?