Это все хорошие ответы, однако они не имеют дело с указанием скорости затухания (или применением логарифмической кривой к затуханию, что иногда желательно), или с указанием количества уменьшения дБ от единицы, которое вы затухаете к.
Это исключение из одного из моих приложений, с несколькими удаленными "наворотами", которые не имеют отношения к этому вопросу.
наслаждайтесь!
#define linearToDecibels(linear) (MIN(10,MAX(-100,20.0 * log10(linear))))
#define decibelsToLinear(decibels) (pow (10, (0.05 * decibels)))
#define fadeInfoId(n) [fadeInfo objectForKey:@#n]
#define fadeInfoObject(NSObject,n) ((NSObject*) fadeInfoId(n))
#define fadeInfoFloat(n) [fadeInfoId(n) floatValue]
#define useFadeInfoObject(n) * n = fadeInfoId(n)
#define useFadeInfoFloat(n) n = fadeInfoFloat(n)
#define setFadeInfoId(n,x) [fadeInfo setObject:x forKey:@#n]
#define setFadeInfoFloat(n,x) setFadeInfoId(n,[NSNumber numberWithFloat:x])
#define setFadeInfoFlag(n) setFadeInfoId(n,[NSNumber numberWithBool:YES])
#define saveFadeInfoId(n) setFadeInfoId(n,n)
#define saveFadeInfoFloat(n) setFadeInfoFloat(n,n)
#define fadeAVAudioPlayer_default nil
#define fadeAVAudioPlayer_linearFade @"linearFade"
#define fadeAVAudioPlayer_fadeToStop @"fadeToStop"
#define fadeAVAudioPlayer_linearFadeToStop @"linearFadeToStop"
-(void) fadeAVAudioPlayerTimerEvent:(NSTimer *) timer {
NSMutableDictionary *fadeInfo = timer.userInfo;
NSTimeInterval elapsed = 0 - [fadeInfoObject(NSDate,startTime) timeIntervalSinceNow];
NSTimeInterval useFadeInfoFloat(fadeTime);
float useFadeInfoFloat(fadeToLevel);
AVAudioPlayer useFadeInfoObject(player);
double linear;
if (elapsed>fadeTime) {
if (fadeInfoId(stopPlaybackAtFadeTime)) {
[player stop];
linear = fadeInfoFloat(fadeFromLevel);
} else {
linear = fadeToLevel;
}
[timer invalidate];
[fadeInfo release];
} else {
if (fadeInfoId(linearCurve)) {
float useFadeInfoFloat(fadeFromLevel);
float fadeDelta = fadeToLevel-fadeFromLevel;
linear = fadeFromLevel + (fadeDelta * (elapsed/fadeTime));
} else {
float useFadeInfoFloat(fadeToDB);
float useFadeInfoFloat(fadeFromDB);
float fadeDelta = fadeToDB-fadeFromDB;
float decibels = fadeFromDB + (fadeDelta * (elapsed/fadeTime));
linear = decibelsToLinear(decibels);
}
}
[player setVolume: linear];
//[self displayFaderLevelForMedia:player];
//[self updateMediaVolumeLabel:player];
}
-(void) fadeAVAudioPlayerLinear:(AVAudioPlayer *)player over:(NSTimeInterval) fadeTime fadeToLevel:(float) fadeToLevel fadeMode:(NSString*)fadeMode {
NSMutableDictionary *fadeInfo = [[NSMutableDictionary alloc ]init];
saveFadeInfoId(player);
float fadeFromLevel = player.volume;// to optimize macros put value in var, so we don't call method 3 times.
float fadeFromDB = linearToDecibels(fadeFromLevel);
float fadeToDB = linearToDecibels(fadeToLevel);
saveFadeInfoFloat(fadeFromLevel);
saveFadeInfoFloat(fadeToLevel);
saveFadeInfoFloat(fadeToDB);
saveFadeInfoFloat(fadeFromDB);
saveFadeInfoFloat(fadeTime);
setFadeInfoId(startTime,[NSDate date]);
if([fadeMode isEqualToString:fadeAVAudioPlayer_fadeToStop]||[fadeMode isEqualToString:fadeAVAudioPlayer_linearFadeToStop]){
setFadeInfoFlag(stopPlaybackAtFadeTime);
}
if([fadeMode isEqualToString:fadeAVAudioPlayer_linearFade]||[fadeMode isEqualToString:fadeAVAudioPlayer_linearFadeToStop]){
setFadeInfoFlag(linearCurve);
}
[NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(fadeAVAudioPlayerTimerEvent:) userInfo:fadeInfo repeats:YES];
}
-(void) fadeAVAudioPlayer:(AVAudioPlayer *)player over:(NSTimeInterval) fadeTime fadeToDB:(float) fadeToDB fadeMode:(NSString*)fadeMode {
[self fadeAVAudioPlayerLinear:player over:fadeTime fadeToLevel:decibelsToLinear(fadeToDB) fadeMode:fadeMode ];
}
-(void) fadeoutAVAudioPlayer:(AVAudioPlayer *)player {
[self fadeAVAudioPlayerLinear:player over:5.0 fadeToLevel:0 fadeMode:fadeAVAudioPlayer_default];
}
-(void) fadeinAVAudioPlayer:(AVAudioPlayer *)player {
[self fadeAVAudioPlayerLinear:player over:5.0 fadeToLevel:0 fadeMode:fadeAVAudioPlayer_default];
}