Для использования InputField вам понадобится пространство имен пользовательского интерфейса: using UnityEngine.UI;
:
// Find GameObject with InputField component attached
GameObject obj = GameObject.Find("MyObjectWithInputField");
// Get the InputField component from the object
InputField inputField = obj.GetComponent<InputField>();
// Read the input value of the InputField
string text = inputField.text;
Я не уверен, какое сравнение вы хотите сделать, но вы просто просматриваете поля InputFields и читаете значения, как показано выше. Чтобы получить все поля ввода в сцене, вы можете использовать
InputField[] allInputFields = FindObjectsOfType<InputField>();
EDIT:
Новый код, отредактированный в OP, вот небольшая аннотация и незначительные правки для объяснения некоторых ошибок в коде. Проверьте TODO: я добавил.
public class YouTryTables : MonoBehaviour
{
// TODO: This variable isn't used
int n = 1;
public Text x1, x2, x3, x4, x5, x6, x7, x8, x9, x10;
// TODO: These variables aren't used
public int ans1, ans2, ans3, ans4, ans5, ans6, ans7, ans8, ans9, ans10;
public InputField[] allInputFields = new InputField[10]; //array of user Answers entered in input fields
public int[] allAnswers = new int[10];//array of correct answers
public void GenerateTable(int n)
{
// TODO: Doesn't need .ToString();, they're already strings
x1.text = (n + " X " + 1 + " = ").ToString();
x2.text = (n + " X " + 2 + " = ").ToString();
x3.text = (n + " X " + 3 + " = ").ToString();
x4.text = (n + " X " + 4 + " = ").ToString();
x5.text = (n + " X " + 5 + " = ").ToString();
x6.text = (n + " X " + 6 + " = ").ToString();
x7.text = (n + " X " + 7 + " = ").ToString();
x8.text = (n + " X " + 8 + " = ").ToString();
x9.text = (n + " X " + 9 + " = ").ToString();
x10.text = (n + " X " + 10 + " = ").ToString();
for (int i = 0; i < allInputFields.Length; i++)
{
// You loop though all 10 arrays but you assign the same component every time; the one on the GameObject you call MyObjectWithInputField
// You need to get the InputField from the correct GameObjects. Maybe you want to do this in a `public GameObject inputGameObjects` instead?
// TODO: Get InputField from correct GameObject
GameObject obj = GameObject.Find("MyObjectWithInputField");
allInputFields[i] = obj.GetComponent<InputField>();
}
for (int j = 0; j < allAnswers.Length; j++)
{
// TODO: ans1 isn't set yet, but you don't need to save it to a variable first, you can
// simply do allAnswers[j] = n * (j + 1);
allAnswers[j] = ans1;
}
// TODO: You can remove this if you did allAnswers[j] = n * (j + 1); above
ans1 = (n * 1);
ans2 = (n * 2);
ans3 = (n * 3);
ans4 = (n * 4);
ans5 = (n * 5);
ans6 = (n * 6);
ans7 = (n * 7);
ans8 = (n * 8);
ans9 = (n * 9);
ans10 = (n * 10);
}
// TODO: Typo Comapr -> Compare
// I changed this method to return a bool if all answers were correct
public bool ComaprAnswers()
{
bool allAnswersCorrect = true;
// TODO: You want to loop through all questions here
// for (int i = 0; i < allInputFields.Length; i++)
// TODO: You're comparing string to int, allAnswers should be set to string[] and its setters be made .ToString()
if (allInputFields[i] == allAnswers[j])
{
Text text = allInputFields.transform.Find("Text").GetComponent<Text>();
text.color = Color.green;
}
else
{
Text text = allInputFields.transform.Find("Text").GetComponent<Text>();
text.color = Color.red;
allAnswersCorrect = false;
}
return allAnswersCorrect;
}
}
EDIT2
После просмотра скриншота вы получите значения ответа:
var answerParent = GameObject.Find("AnswerPanel");
var answerObject = answerParent.trasnform.GetChild(n); // Where n is 0 - 9
var answerValue = answerObject.GetComponent<InputField>().text;