Я пытаюсь добавить sfml в мой проект cmake.
sfml-network и sfml-system работают правильно, но когда я добавляю sfml-graphics или
sfml-window или sfml-audio Я получаю ошибки:
Ошибка: sfml найден, но отсутствуют некоторые его зависимости FreeType OpanAl VorbisFile VorbisEnc Vorbis Ogg FLAC
Мой файл CmakeList
cmake_minimum_required(VERSION 3.0)
project(Glitter)
option(GLFW_BUILD_DOCS OFF)
option(GLFW_BUILD_EXAMPLES OFF)
option(GLFW_BUILD_TESTS OFF)
add_subdirectory(Glitter/Vendor/glfw)
option(ASSIMP_BUILD_ASSIMP_TOOLS OFF)
option(ASSIMP_BUILD_SAMPLES OFF)
option(ASSIMP_BUILD_TESTS OFF)
add_subdirectory(Glitter/Vendor/assimp)
option(BUILD_BULLET2_DEMOS OFF)
option(BUILD_CPU_DEMOS OFF)
option(BUILD_EXTRAS OFF)
option(BUILD_OPENGL3_DEMOS OFF)
option(BUILD_UNIT_TESTS OFF)
add_subdirectory(Glitter/Vendor/bullet)
add_subdirectory(Glitter/Vendor/SFML)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -std=c++11")
if(NOT WIN32)
set(GLAD_LIBRARIES dl)
endif()
endif()
include_directories(Glitter/Headers/
Glitter/Vendor/assimp/include/
Glitter/Vendor/bullet/src/
Glitter/Vendor/glad/include/
Glitter/Vendor/glfw/include/
Glitter/Vendor/glm/
Glitter/Vendor/stb/
Glitter/Vendor/SFML/inlcude/
)
file(GLOB VENDORS_SOURCES Glitter/Vendor/glad/src/glad.c)
file(GLOB PROJECT_HEADERS Glitter/Headers/*.hpp)
file(GLOB PROJECT_SOURCES Glitter/Sources/*.cpp)
file(GLOB PROJECT_SHADERS Glitter/Shaders/*.comp
Glitter/Shaders/*.frag
Glitter/Shaders/*.geom
Glitter/Shaders/*.vert)
file(GLOB PROJECT_CONFIGS CMakeLists.txt
Readme.md
.gitattributes
.gitignore
.gitmodules)
source_group("Headers" FILES ${PROJECT_HEADERS})
source_group("Shaders" FILES ${PROJECT_SHADERS})
source_group("Sources" FILES ${PROJECT_SOURCES})
source_group("Vendors" FILES ${VENDORS_SOURCES})
set(SFML_DIR "Glitter/Vendor/SFML/")
set(SFML_STATIC_LIBRARIES TRUE)
find_package(SFML COMPONENTS network system audio window graphics REQUIRED)
add_definitions(-DGLFW_INCLUDE_NONE
-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
add_executable(${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
${PROJECT_SHADERS} ${PROJECT_CONFIGS}
${VENDORS_SOURCES})
target_link_libraries(${PROJECT_NAME} assimp glfw
${GLFW_LIBRARIES} ${GLAD_LIBRARIES}
BulletDynamics BulletCollision LinearMath sfml-network sfml-system sfml-window sfml-graphic sfml-window)
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})