Мы смогли успешно скомпилировать наше приложение для iOS и Android 9 ноября с утра. Мы компилируем используя: cd android; ./gradlew assembleRelease
Между тем и сейчас (14 ноября) мы добавили пару исправлений опечаток, и когда мы скомпилировали, приложение iOS скомпилировалось нормально, а приложение Android не скомпилировалось.
Возврат к коммиту, в котором приложение Android было построено в последний раз, и попытка перекомпиляции также не удаются.
Ничего в нашем коде пользователя не изменилось ... так почему же приложение Android не скомпилируется?
Я пытался поискать в Google, не мог найти решения. Я попытался использовать команду ниже, чтобы очистить кэш , и даже попытался перезагрузить свой ноутбук.
rm -rf $TMPDIR/react-* && rm -rf $TMPDIR/haste-map-react-native-packager-* && rm -rf $TMPDIR/metro-bundler-cache-* && watchman watch-del-all && rm -rf ios/build && rm -rf node_modules/ && yarn cache clean && yarn install && yarn start --reset-cache
Ниже выводятся ошибки и файлы build.gradle, если они помогают.
Я рад сделать любые предложенные проблемы, добавленные в комментарии.
Компилировать вывод с ошибкой
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snip
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:app:generateReleaseResValues UP-TO-DATE
:app:processReleaseGoogleServices
Parsing json file: /Users/beau/Development/kip/kip-mobile-app/android/app/google-services.json
:app:generateReleaseResources
:app:mergeReleaseResources
:app:bundleReleaseJsAndAssets
Scanning folders for symlinks in /Users/beau/Development/kip/kip-mobile-app/node_modules (15ms)
Scanning folders for symlinks in /Users/beau/Development/kip/kip-mobile-app/node_modules (15ms)
Loading dependency graph, done.
warning: the transform cache was reset.
bundle: Writing bundle output to: /Users/beau/Development/kip/kip-mobile-app/android/app/build/intermediates/assets/release/index.android.bundle
bundle: Done writing bundle output
bundle: Copying 21 asset files
bundle: Done copying assets
:app:processReleaseManifest UP-TO-DATE
:app:processReleaseResources
/Users/beau/Development/kip/kip-mobile-app/android/app/build/intermediates/manifests/full/release/AndroidManifest.xml:47: AAPT: No resource identifier found for attribute 'appComponentFactory' in package 'android'
/Users/beau/Development/kip/kip-mobile-app/android/app/build/intermediates/manifests/full/release/AndroidManifest.xml:47: error: No resource identifier found for attribute 'appComponentFactory' in package 'android'
:app:processReleaseResources FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processReleaseResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt
MYAPP / Android / build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
// Remove override once fixed: https://developers.facebook.com/support/bugs/260814197942050/
def versionOverrides = [
"com.facebook.android:facebook-android-sdk": "4.37.0",
]
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
// Firebase SDK
classpath 'com.google.gms:google-services:4.0.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
maven { url "https://jitpack.io" }
maven { url "https://maven.google.com" }
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
configurations.all {
resolutionStrategy.eachDependency { DependencyResolveDetails details ->
def overrideVersion = versionOverrides[details.requested.group + ":" + details.requested.name]
if (overrideVersion != null && details.requested.version != overrideVersion) {
details.useVersion overrideVersion
}
}
}
}
ext {
compileSdkVersion = 26
buildToolsVersion = "26.0.1"
minSdkVersion = 16
targetSdkVersion = 26
supportLibVersion = "26.1.0"
// googlePlayServicesVersion = "<Your play services version>" // default: "+"
// firebaseVersion = "<Your Firebase version>" // default: "+"
}
MYAPP / Android / приложение / build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 26
buildToolsVersion "26.0.1"
defaultConfig {
applicationId "com.hellokip.app"
minSdkVersion 16
targetSdkVersion 26
versionName "2.1.4" // human readable / app store / semver
versionCode 2010411 // code based version - (major, minor, bug, build as "(0)0 00 00 00")
ndk {
abiFilters "armeabi-v7a", "x86"
}
multiDexEnabled true
}
signingConfigs {
release {
if (project.hasProperty('KIP_RELEASE_STORE_FILE')) {
storeFile file(KIP_RELEASE_STORE_FILE)
storePassword KIP_RELEASE_STORE_PASSWORD
keyAlias KIP_RELEASE_KEY_ALIAS
keyPassword KIP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:26.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
// react-native-push-notifications
compile project(':react-native-push-notification')
compile 'com.google.firebase:firebase-core:16.0.0'
compile project(':react-native-fbsdk')
compile project(':react-native-branch')
compile project(':bugsnag-react-native')
// Intercom
compile 'io.intercom.android:intercom-sdk-base:5.+'
compile 'io.intercom.android:intercom-sdk-fcm:5.+'
// Additional Config
compile project(':tipsi-stripe')
compile project(':react-native-picker')
compile project(':react-native-svg')
compile project(':react-native-device-info')
compile project(':react-native-intercom')
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
Обновление! Нашли исправление ( взломать? )… но не уверены на 100%, почему оно работает.
Я следил за случайными отведениями и наткнулся на Плагин OneSignal Gradle (который автоматически исправляет и уведомляет вас о необходимых изменениях для обеспечения совместимости OneSignal SDK с вашим приложением ).
После выполнения шагов настройки Я попытался снова скомпилировать, используя:
cd android; ./gradlew assembleRelease
И приложение успешно строится! Но почему / как / что?
Я вижу, что могу добавить флаг --info
при компиляции в «чтобы увидеть записи журнала примененных переопределений версий».
Столько, сколько я хочу знать, как и почему ... Я рад добавить этот плагин и перейти на текущий уровень абстракции. ?