Мне удалось собрать простой чат, используя flex 3 / AS3, и я хочу знать, хорошо ли это для реального приложения?
вот мксмл
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init();">
<mx:Script source="code.as" />
<mx:TitleWindow title="Shat">
<mx:VBox>
<mx:TextArea width="236" id="eShat" height="190"/>
<mx:HBox>
<mx:TextInput id="eMessage" enter="sendMessage()"/>
<mx:Button label="Send" id="eSend" />
</mx:HBox>
</mx:VBox>
</mx:TitleWindow>
</mx:Application>
и код в скрипте действия (code.as)
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.NetStatusEvent;
import flash.events.SyncEvent;
import flash.net.NetConnection;
import flash.net.SharedObject;
var nc:NetConnection = null;
var so:SharedObject = null;
private var chatname:String = "mychat";
private function init():void
{
if(nc == null)
{
nc = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.connect("rtmp://localhost/simplu");
}
}
private function netStatusHandler(event:NetStatusEvent):void
{
if (event.info.code == "NetConnection.Connect.Failed")
{
trace(event.info.code);
}
if (event.info.code == "NetConnection.Connect.Rejected")
{
trace(event.info.code);
}
else if (event.info.code == "NetConnection.Connect.Success")
{
so = SharedObject.getRemote(chatname, nc.uri, false);
so.addEventListener(SyncEvent.SYNC, syncHandler);
so.connect(nc);
eSend.addEventListener(MouseEvent.CLICK, eSendClick);
}
else if (event.info.code == "NetConnection.Connect.Closed")
{
trace(event.info.code);
}
}
private function syncHandler(event:SyncEvent):void
{
if(so.data[chatname] != undefined)
{
eShat.htmlText += so.data[chatname] + "\n";
eShat.verticalScrollPosition = eShat.maxVerticalScrollPosition;
}
}
private function eSendClick(event:Event):void
{
sendMessage();
}
private function sendMessage():void
{
so.setProperty(chatname, eMessage.text);
eMessage.text = "";
}