Я хочу собрать проект bananabread c ++ с emscripten.
Я добавил вступление BINARYEN_ROOT ./emscripten.
Я также строю BINARYEN.
LLVM_ROOT = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/bin'
EMSCRIPTEN_ROOT = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/emscripten'
EMSCRIPTEN_NATIVE_OPTIMIZER = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/bin/optimizer'
NODE_JS = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/node/12.9.1_64bit/bin/node'
BINARYEN_ROOT = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/binaryen/tag-1.38.31'
Журнал ошибок:
Фатальный: initialStackPointer должен быть установлен как общий: ОШИБКА: '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/binaryen/tag-1.38.31/ bin / wasm-emscripten-finalize /var/folders/hf/pk7l6fn14pj6qft1ns016bqh0000gn/T/emscripten_temp_oiJjbb/tmpDk949v.wasm -o /var/folders/hf/pk7/6tjt0b6x0b0x6x6x6x6x6функции --global-base = 1024 'не удалось (1) FAIL: сборка не удалась! make: *** [client] Ошибка 1
Мой src - один файл:
// Include standard headers
#include <stdio.h>
#include <stdlib.h>
// Include GLEW
#include <GL/glew.h>
// Include GLFW
#include <GLFW/glfw3.h>
GLFWwindow *window;
// Include GLM
#include "glm.hpp"
using namespace glm;
int main(void)
{
// Initialise GLFW
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
getchar();
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Open a window and create its OpenGL context
window = glfwCreateWindow(1024, 768, "Tutorial 01", NULL, NULL);
if (window == NULL)
{
fprintf(stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n");
getchar();
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// Initialize GLEW
if (glewInit() != GLEW_OK)
{
fprintf(stderr, "Failed to initialize GLEW\n");
getchar();
glfwTerminate();
return -1;
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Dark blue background
glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
do
{
// Clear the screen. It's not mentioned before Tutorial 02, but it can cause flickering, so it's there nonetheless.
glClear(GL_COLOR_BUFFER_BIT);
// Draw nothing, see you in tutorial 2 !
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
} // Check if the ESC key was pressed or the window was closed
while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0);
// Close OpenGL window and terminate GLFW
glfwTerminate();
return 0;
}
Мой Makefile:
LDFLAGS=-O1 --llvm-opts 2
test:
mkdir -p build
emcc tutorial01.cpp \
-s USE_GLFW=3 \
$(SDLFLAGS) \
-lGL \
-I/Volumes/POMOCNI/WWW-HTDOCS/cpp/openglTutorials/ogl/external/glm-0.9.7.1/glm \
-std=c++14 \
-o web/test.html \
-g