import pygame, sys, time, os
from scripts import UltraColor
from scripts import textures
pygame.init()
displayWidth = 1280
displayHeight = 720
black = (0,0,0)
white = (255,255,255)
menu = True
gender = True
display = pygame.display.set_mode((displayWidth, displayHeight))
pygame.display.set_caption("Blazing Badge")
clock = pygame.time.Clock()
warriorImage = pygame.image.load("warrior.png")
grassImage = pygame.image.load("grass.png")
playButton = pygame.image.load("play button.png")
durandal = pygame.image.load("durandal.png")
mainscreen = pygame.image.load("mainmenu.jpg")
logo = pygame.image.load("logo.png")
running = True
menu_viewed = False
def empty_screen():
display.fill(white)
def text_objects(text, font, colour):
textSurface = font.render(text, True, colour)
return textSurface, textSurface.get_rect()
action = None
def game_menu():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
display.fill(white)
largeText = pygame.font.Font("The Fighter.otf", 115)
TextSurf, TextRect = text_objects("Tech Demo", largeText, black)
TextSurf = pygame.transform.rotate(TextSurf, 15)
TextRect.center = ((displayWidth*0.68), (displayHeight*0.4))
playpos = (((displayWidth/2)-100), (displayHeight)*0.7)
durandalpos = (((displayWidth/2)-280), (displayHeight*0.2))
display.blit(mainscreen, (0,0))
display.blit(playButton, playpos)
durandalresized = pygame.transform.scale(durandal, (561, 333))
display.blit(durandalresized, durandalpos)
display.blit(logo, ((displayWidth*0.2), (displayHeight*0.35)))
display.blit(TextSurf, TextRect)
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
print(mouse)
if 580 < mouse[0] < 710 and 532 < mouse[1] < 674:
if click[0] == 1:
intro = False
print("Start Game")
pygame.display.update()
clock.tick(15)
def character_creation():
creation = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gender_symbols = pygame.image.load(os.path.join("graphics\Character Creation", "Gender Symbols.png"))
creation_background = pygame.image.load(os.path.join("graphics\Character Creation", "creationbackground.jpg"))
TextSurf, TextRect = text_objects("Choose your gender", pygame.font.Font("The Fighter.otf", 115), white)
display.blit(creation_background, (0,0))
display.blit(TextSurf, (((1280/2)-500), displayHeight*0.1))
display.blit(gender_symbols,(340, (displayHeight*0.6)))
pygame.display.update()
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
print(mouse)
mcgender = "Null"
creation = False
gender = True
while gender:
print(click)
print(mouse)
if 365 < mouse[0] < 602 and 457 < mouse[1] < 702:
if click[0] == 1:
mcgender = "Female"
elif 457 < mouse[1] < 702 and 677 < mouse[0] < 916:
if click[0] == 1:
mcgender = "Male"
if mcgender != "Null":
gender = False
print(mcgender)
display.blit(creation_background, (0,0))
pygame.display.update()
stone1 = pygame.image.load(os.path.join("graphics", "stone1.png"))
#Game Loop follows -----------------------------------------------------------------------------------------------------
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
print(event)
if menu_viewed == False:
game_menu()
menu_viewed = True
clear_screen = True
gender = True
character_creation()
pygame.quit()
quit()
Кто-нибудь может помочь? Запуск следующего кода работает до следующего раздела:
while gender:
print(click)
print(mouse)
if 365 < mouse[0] < 602 and 457 < mouse[1] < 702:
if click[0] == 1:
mcgender = "Female"
elif 457 < mouse[1] < 702 and 677 < mouse[0] < 916:
if click[0] == 1:
mcgender = "Male"
if mcgender != "Null":
gender = False
Код ошибки не выдается, но игровое окно перестает отвечать без признаков восстановления. Показания мыши продолжаются в терминале, но из окна не приходит никакого ответа. Единственный способ выйти из программы - принудительно остановить код из Pycharm.