Я кодирую игру со змеями с помощью python, и змея может двигаться вверх, влево и вправо, и всегда возникает ошибка, когда я пытаюсь переместить ее вниз (используя стрелки). Я работаю со столкновением, так как змея столкнется сама с собой (голова змеи касается тела), на экране отобразится «ИГРА НАД - ВЫ ПОТЕРЯЛИ».
Traceback (most recent call last):
File "/Users/myname/Documents/SnakeGame.py", line 107, in <module>
collision_y = playerRect.centrex
AttributeError: 'pygame.Rect' object has no attribute 'centrex'
#timer for the game and frames per second
startTime = time.perf_counter()
FPS = 300
elapsedTime = 0
#creating numbers and text
GameOverFont = pygame.font.SysFont ('arial', 20)
GameOverMsg = GameOverFont.render("GAME OVER - YOU LOST", True, (RED))
screen.blit (GameOverMsg, [screenCentreX, screenCentreY])
collision_x = 0
collision_y = 0
collision_colour = None
clock = pygame.time.Clock()
speed = 3
screen.fill(WHITE)
#create a Rect to hold the player
# you need to give it the x,y, width, height parameters
playerRect = pygame.Rect(startX,startY,32,32)
# set main loop to True so it will run
main = True
# main loop
while main:
for event in pygame.event.get():
if event.type ==pygame.QUIT:
main = False
if event.type ==pygame.KEYDOWN:
if event.key == pygame.K_UP:
dx = 0
dy = -speed
elif event.key == pygame.K_DOWN:
dx = 0
dy = speed
elif event.key == pygame.K_LEFT: # note: this section of code
dx = -speed # doesn't have to change from
dy = 0 # code not using Rects
elif event.key == pygame.K_RIGHT:
dx = speed
dy = 0
elif event. key == pygame.K_q:
pygame.quit()
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
dx = 0
dy = 0
elif event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
dx = 0
dy = 0
#frames per second the program is running on
clock.tick(FPS)
if dx > 0:
collision_x = playerRect.right + 1
collision_y = playerRect.centery
collision_colour = screen.get_at((collision_x,collision_y))
elif dx < 0:
collision_x = playerRect.left - 1
collision_y = playerRect.centery
collision_colour = screen.get_at((collision_x,collision_y))
elif dy > 0:
collision_x = playerRect.bottom + 1
collision_y = playerRect.centrex
collision_colour = screen.get_at((collision_x,collision_y))
elif dy < 0:
collision_x = playerRect.top - 1
collision_y = playerRect.centerx
collision_colour = screen.get_at((collision_x,collision_y))
if collision_colour == BLUE:
screen.fill(BLACK)
startX = screenCentreX
startY = screenCentreY
dx = 0
dy = 0
main = False
gameover = True
elapsedTime = int(time.perf_counter() - startTime)