TrackballControls. js не был написан как модуль, который вы можете импортировать. Вместо этого он предполагает, что переменная THREE
доступна глобально, и добавляет ее к THREE
. Чтобы это исправить, вам может понадобиться скопировать и вставить исходный код в свой собственный файл (назовем его TC.js
) и внести некоторые изменения в начале и в конце:
T C. js:
// 1. Import THREE instead of assuming it's globally available
import * as THREE from './three.module.js';
// 2a. Remove "THREE." and make it a stand-alone variable
var TrackballControls = function ( object, domElement ) {
// ... All 600+ lines of internal content stays the same
};
// 2a. Remove "THREE." at the bottom of the file as well
TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
TrackballControls.prototype.constructor = TrackballControls;
// 3. Export the object to be used in other files
export default TrackballControls;
Теперь вы сможете использовать собственный файл TC.js
в своем проекте:
main. js:
import * as THREE from './three.module.js';
import TrackballControls from 'TC.js';
const controls = new TrackballControls(camera , renderer.domElement);
Я сделал нижеприведенный пример, чтобы продемонстрировать, как копирование TrackballControls
все еще может работать, превращая его в отдельную переменную. Верхние 600+ строк буквально вставляются копированием, с изменениями, о которых я упоминал выше. Остальная часть настройки сцены находится в конце JS:
// In your code, you'd import THREE here, instead of via <script> tag
// import * as THREE from 'three';
const TrackballControls = function ( object, domElement ) {
if ( domElement === undefined ) console.warn( 'THREE.TrackballControls: The second parameter "domElement" is now mandatory.' );
if ( domElement === document ) console.error( 'THREE.TrackballControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
var _this = this;
var STATE = { NONE: - 1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 };
this.object = object;
this.domElement = domElement;
// API
this.enabled = true;
this.screen = { left: 0, top: 0, width: 0, height: 0 };
this.rotateSpeed = 1.0;
this.zoomSpeed = 1.2;
this.panSpeed = 0.3;
this.noRotate = false;
this.noZoom = false;
this.noPan = false;
this.staticMoving = false;
this.dynamicDampingFactor = 0.2;
this.minDistance = 0;
this.maxDistance = Infinity;
this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.ZOOM, RIGHT: THREE.MOUSE.PAN };
// internals
this.target = new THREE.Vector3();
var EPS = 0.000001;
var lastPosition = new THREE.Vector3();
var lastZoom = 1;
var _state = STATE.NONE,
_keyState = STATE.NONE,
_eye = new THREE.Vector3(),
_movePrev = new THREE.Vector2(),
_moveCurr = new THREE.Vector2(),
_lastAxis = new THREE.Vector3(),
_lastAngle = 0,
_zoomStart = new THREE.Vector2(),
_zoomEnd = new THREE.Vector2(),
_touchZoomDistanceStart = 0,
_touchZoomDistanceEnd = 0,
_panStart = new THREE.Vector2(),
_panEnd = new THREE.Vector2();
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.up0 = this.object.up.clone();
this.zoom0 = this.object.zoom;
// events
var changeEvent = { type: 'change' };
var startEvent = { type: 'start' };
var endEvent = { type: 'end' };
// methods
this.handleResize = function () {
var box = this.domElement.getBoundingClientRect();
// adjustments come from similar code in the jquery offset() function
var d = this.domElement.ownerDocument.documentElement;
this.screen.left = box.left + window.pageXOffset - d.clientLeft;
this.screen.top = box.top + window.pageYOffset - d.clientTop;
this.screen.width = box.width;
this.screen.height = box.height;
};
var getMouseOnScreen = ( function () {
var vector = new THREE.Vector2();
return function getMouseOnScreen( pageX, pageY ) {
vector.set(
( pageX - _this.screen.left ) / _this.screen.width,
( pageY - _this.screen.top ) / _this.screen.height
);
return vector;
};
}() );
var getMouseOnCircle = ( function () {
var vector = new THREE.Vector2();
return function getMouseOnCircle( pageX, pageY ) {
vector.set(
( ( pageX - _this.screen.width * 0.5 - _this.screen.left ) / ( _this.screen.width * 0.5 ) ),
( ( _this.screen.height + 2 * ( _this.screen.top - pageY ) ) / _this.screen.width ) // screen.width intentional
);
return vector;
};
}() );
this.rotateCamera = ( function () {
var axis = new THREE.Vector3(),
quaternion = new THREE.Quaternion(),
eyeDirection = new THREE.Vector3(),
objectUpDirection = new THREE.Vector3(),
objectSidewaysDirection = new THREE.Vector3(),
moveDirection = new THREE.Vector3(),
angle;
return function rotateCamera() {
moveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 );
angle = moveDirection.length();
if ( angle ) {
_eye.copy( _this.object.position ).sub( _this.target );
eyeDirection.copy( _eye ).normalize();
objectUpDirection.copy( _this.object.up ).normalize();
objectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize();
objectUpDirection.setLength( _moveCurr.y - _movePrev.y );
objectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x );
moveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) );
axis.crossVectors( moveDirection, _eye ).normalize();
angle *= _this.rotateSpeed;
quaternion.setFromAxisAngle( axis, angle );
_eye.applyQuaternion( quaternion );
_this.object.up.applyQuaternion( quaternion );
_lastAxis.copy( axis );
_lastAngle = angle;
} else if ( ! _this.staticMoving && _lastAngle ) {
_lastAngle *= Math.sqrt( 1.0 - _this.dynamicDampingFactor );
_eye.copy( _this.object.position ).sub( _this.target );
quaternion.setFromAxisAngle( _lastAxis, _lastAngle );
_eye.applyQuaternion( quaternion );
_this.object.up.applyQuaternion( quaternion );
}
_movePrev.copy( _moveCurr );
};
}() );
this.zoomCamera = function () {
var factor;
if ( _state === STATE.TOUCH_ZOOM_PAN ) {
factor = _touchZoomDistanceStart / _touchZoomDistanceEnd;
_touchZoomDistanceStart = _touchZoomDistanceEnd;
if ( _this.object.isPerspectiveCamera ) {
_eye.multiplyScalar( factor );
} else if ( _this.object.isOrthographicCamera ) {
_this.object.zoom *= factor;
_this.object.updateProjectionMatrix();
} else {
console.warn( 'THREE.TrackballControls: Unsupported camera type' );
}
} else {
factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;
if ( factor !== 1.0 && factor > 0.0 ) {
if ( _this.object.isPerspectiveCamera ) {
_eye.multiplyScalar( factor );
} else if ( _this.object.isOrthographicCamera ) {
_this.object.zoom /= factor;
_this.object.updateProjectionMatrix();
} else {
console.warn( 'THREE.TrackballControls: Unsupported camera type' );
}
}
if ( _this.staticMoving ) {
_zoomStart.copy( _zoomEnd );
} else {
_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
}
}
};
this.panCamera = ( function () {
var mouseChange = new THREE.Vector2(),
objectUp = new THREE.Vector3(),
pan = new THREE.Vector3();
return function panCamera() {
mouseChange.copy( _panEnd ).sub( _panStart );
if ( mouseChange.lengthSq() ) {
if ( _this.object.isOrthographicCamera ) {
var scale_x = ( _this.object.right - _this.object.left ) / _this.object.zoom / _this.domElement.clientWidth;
var scale_y = ( _this.object.top - _this.object.bottom ) / _this.object.zoom / _this.domElement.clientWidth;
mouseChange.x *= scale_x;
mouseChange.y *= scale_y;
}
mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );
pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x );
pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) );
_this.object.position.add( pan );
_this.target.add( pan );
if ( _this.staticMoving ) {
_panStart.copy( _panEnd );
} else {
_panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );
}
}
};
}() );
this.checkDistances = function () {
if ( ! _this.noZoom || ! _this.noPan ) {
if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) {
_this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) );
_zoomStart.copy( _zoomEnd );
}
if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {
_this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) );
_zoomStart.copy( _zoomEnd );
}
}
};
this.update = function () {
_eye.subVectors( _this.object.position, _this.target );
if ( ! _this.noRotate ) {
_this.rotateCamera();
}
if ( ! _this.noZoom ) {
_this.zoomCamera();
}
if ( ! _this.noPan ) {
_this.panCamera();
}
_this.object.position.addVectors( _this.target, _eye );
if ( _this.object.isPerspectiveCamera ) {
_this.checkDistances();
_this.object.lookAt( _this.target );
if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) {
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
}
} else if ( _this.object.isOrthographicCamera ) {
_this.object.lookAt( _this.target );
if ( lastPosition.distanceToSquared( _this.object.position ) > EPS || lastZoom !== _this.object.zoom ) {
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
lastZoom = _this.object.zoom;
}
} else {
console.warn( 'THREE.TrackballControls: Unsupported camera type' );
}
};
this.reset = function () {
_state = STATE.NONE;
_keyState = STATE.NONE;
_this.target.copy( _this.target0 );
_this.object.position.copy( _this.position0 );
_this.object.up.copy( _this.up0 );
_this.object.zoom = _this.zoom0;
_this.object.updateProjectionMatrix();
_eye.subVectors( _this.object.position, _this.target );
_this.object.lookAt( _this.target );
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
lastZoom = _this.object.zoom;
};
// listeners
function keydown( event ) {
if ( _this.enabled === false ) return;
window.removeEventListener( 'keydown', keydown );
if ( _keyState !== STATE.NONE ) {
return;
} else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && ! _this.noRotate ) {
_keyState = STATE.ROTATE;
} else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && ! _this.noZoom ) {
_keyState = STATE.ZOOM;
} else if ( event.keyCode === _this.keys[ STATE.PAN ] && ! _this.noPan ) {
_keyState = STATE.PAN;
}
}
function keyup() {
if ( _this.enabled === false ) return;
_keyState = STATE.NONE;
window.addEventListener( 'keydown', keydown, false );
}
function mousedown( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
if ( _state === STATE.NONE ) {
switch ( event.button ) {
case _this.mouseButtons.LEFT:
_state = STATE.ROTATE;
break;
case _this.mouseButtons.MIDDLE:
_state = STATE.ZOOM;
break;
case _this.mouseButtons.RIGHT:
_state = STATE.PAN;
break;
default:
_state = STATE.NONE;
}
}
var state = ( _keyState !== STATE.NONE ) ? _keyState : _state;
if ( state === STATE.ROTATE && ! _this.noRotate ) {
_moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );
_movePrev.copy( _moveCurr );
} else if ( state === STATE.ZOOM && ! _this.noZoom ) {
_zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
_zoomEnd.copy( _zoomStart );
} else if ( state === STATE.PAN && ! _this.noPan ) {
_panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
_panEnd.copy( _panStart );
}
document.addEventListener( 'mousemove', mousemove, false );
document.addEventListener( 'mouseup', mouseup, false );
_this.dispatchEvent( startEvent );
}
function mousemove( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
var state = ( _keyState !== STATE.NONE ) ? _keyState : _state;
if ( state === STATE.ROTATE && ! _this.noRotate ) {
_movePrev.copy( _moveCurr );
_moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );
} else if ( state === STATE.ZOOM && ! _this.noZoom ) {
_zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );
} else if ( state === STATE.PAN && ! _this.noPan ) {
_panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );
}
}
function mouseup( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
_state = STATE.NONE;
document.removeEventListener( 'mousemove', mousemove );
document.removeEventListener( 'mouseup', mouseup );
_this.dispatchEvent( endEvent );
}
function mousewheel( event ) {
if ( _this.enabled === false ) return;
if ( _this.noZoom === true ) return;
event.preventDefault();
event.stopPropagation();
switch ( event.deltaMode ) {
case 2:
// Zoom in pages
_zoomStart.y -= event.deltaY * 0.025;
break;
case 1:
// Zoom in lines
_zoomStart.y -= event.deltaY * 0.01;
break;
default:
// undefined, 0, assume pixels
_zoomStart.y -= event.deltaY * 0.00025;
break;
}
_this.dispatchEvent( startEvent );
_this.dispatchEvent( endEvent );
}
function touchstart( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
switch ( event.touches.length ) {
case 1:
_state = STATE.TOUCH_ROTATE;
_moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
_movePrev.copy( _moveCurr );
break;
default: // 2 or more
_state = STATE.TOUCH_ZOOM_PAN;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
_panStart.copy( getMouseOnScreen( x, y ) );
_panEnd.copy( _panStart );
break;
}
_this.dispatchEvent( startEvent );
}
function touchmove( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
switch ( event.touches.length ) {
case 1:
_movePrev.copy( _moveCurr );
_moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
break;
default: // 2 or more
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy );
var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
_panEnd.copy( getMouseOnScreen( x, y ) );
break;
}
}
function touchend( event ) {
if ( _this.enabled === false ) return;
switch ( event.touches.length ) {
case 0:
_state = STATE.NONE;
break;
case 1:
_state = STATE.TOUCH_ROTATE;
_moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
_movePrev.copy( _moveCurr );
break;
}
_this.dispatchEvent( endEvent );
}
function contextmenu( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
}
this.dispose = function () {
this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
this.domElement.removeEventListener( 'mousedown', mousedown, false );
this.domElement.removeEventListener( 'wheel', mousewheel, false );
this.domElement.removeEventListener( 'touchstart', touchstart, false );
this.domElement.removeEventListener( 'touchend', touchend, false );
this.domElement.removeEventListener( 'touchmove', touchmove, false );
document.removeEventListener( 'mousemove', mousemove, false );
document.removeEventListener( 'mouseup', mouseup, false );
window.removeEventListener( 'keydown', keydown, false );
window.removeEventListener( 'keyup', keyup, false );
};
this.domElement.addEventListener( 'contextmenu', contextmenu, false );
this.domElement.addEventListener( 'mousedown', mousedown, false );
this.domElement.addEventListener( 'wheel', mousewheel, false );
this.domElement.addEventListener( 'touchstart', touchstart, false );
this.domElement.addEventListener( 'touchend', touchend, false );
this.domElement.addEventListener( 'touchmove', touchmove, false );
window.addEventListener( 'keydown', keydown, false );
window.addEventListener( 'keyup', keyup, false );
this.handleResize();
// force an update at start
this.update();
};
TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
TrackballControls.prototype.constructor = TrackballControls;
//////////////////////////// END OF TRACKBALL SOURCE CODE ////////////////////////////
// Boilerplate Three setup
const renderer = new THREE.WebGLRenderer({canvas: document.querySelector("canvas")});
const camera = new THREE.PerspectiveCamera(70, 1, 1, 1000);
camera.position.z = 20;
const scene = new THREE.Scene();
const geometry = new THREE.TorusBufferGeometry(8, 3, 16, 32);
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// Now we can use the controls as expected
const controls = new TrackballControls(camera , renderer.domElement );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
function resize() {
var width = renderer.domElement.clientWidth;
var height = renderer.domElement.clientHeight;
if (renderer.domElement.width !== width || renderer.domElement.height !== height) {
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
}
function animate(time) {
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
resize();
requestAnimationFrame(animate);
body { margin: 0; }
canvas { width: 100vw; height: 100vh; display: block; }
<canvas></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>