Я практиковал проект, который является классической игрой Nim. Теперь я достиг:
- Добавление, удаление, редактирование, отображение игроков. (Nimsys и NimPlayer)
- Выбор двух игроков для игры. (Класс NimGame)
Каждый раз, когда игра заканчивается, мне нужно возвращать эти две вещи из NimGame в NimPlayer. Тогда я могу использовать геттер в Nimsys:
- Если игрок выигрывает, его / ее счет + 1.
- Каждый раз после игры номер игры +1 для игрока кто играл.
Я уже пытался передать «счет» и «gamePlayed» из NimPlayer в NimGame, поместив получатель, который вначале равен 0, в установщик, чтобы установить число + 1.
scores = NimPlayer.setScore(NimPlayer.getScore() + 1);
Однако я не знаю, как передать здесь «оценки» обратно в NimPlayer для использования. Я надеюсь передать результаты обратно NimPlayer. Тогда я могу позвонить из Nimsys. Вот мой код.
import java.util.Scanner;
public class Nimsys {
public static String[] splitName(String inName) {
String[] splittedLine = inName.split(",");
String[] name = null;
if (splittedLine.length==3) {
String userName = splittedLine[0].trim();
String familyName = splittedLine[1].trim();
String givenName = splittedLine[2].trim();
name = new String[3];
name[0] = userName;
name[1] = familyName;
name[2] = givenName;
}
return name;
}
public static String [] splitData(String dataIn) {
String[] splittedLine = dataIn.split(",");
String[] data = null;
if (splittedLine.length==4) {
String initialStone = splittedLine[0];
String stoneRemoval = splittedLine[1];
String player1 = splittedLine[2].trim();
String player2 = splittedLine[3].trim();
data = new String[4];
data[0] = initialStone;
data[1] = stoneRemoval;
data[2] = player1;
data[3] = player2;
}
return data;
}
public static String playerChecker(String name) {
String player = null;
for (int i = 0; i < NimPlayer.getId(); i++) {
player = NimPlayer.getPlayer()[i].getUserName();
if (player.equals(name)) {
break;
}
}
return player;
}
public static void main(String[] args) {
Scanner in = new Scanner(System.in);
while (true) {
System.out.print('$');
String commandin = in.next();
if (commandin.equals("addplayer")) {
String inName = in.nextLine();
String[] name = splitName(inName);
//Make sure the vadality of in name
//Can use playerCheck to simplify the code
if (name!=null && name.length==3) {
for (int i = 0; i < NimPlayer.getId(); i ++) {
String userCheck = NimPlayer.getPlayer()[i].getUserName();
if (userCheck.contains(name[0])) {
System.out.println("The player already exist");//Test if player has been created
}
}
NimPlayer.createPlayer(name[0], name[1], name[2], 0, 0);
System.out.println("The player has been created.");
} else {
System.out.println("Not Valid! Please enter again!");
}
}
if (commandin.equals("removeplayer")) {
//cannot loop through the entire null array, would be NullPointerException
String removeUserName = in.nextLine().trim();
/*System.out.println("Are you sure you want to remove all players? (y/n) \n");
//System.out.print('$');
commandin = in.next();
if (commandin.equals("y")) {
for (int i = 0; i < NimPlayer.getId(); i++) {
NimPlayer.getPlayer()[i] = null;
System.out.println("Remove all the players");
}
} else {
System.out.print('$');
}*/
//commandin = in.next();
for (int i = 0; i < NimPlayer.getId(); i++) {
String userName = NimPlayer.getPlayer()[i].getUserName().trim();
if (removeUserName != null && userName.equals(removeUserName)) {
NimPlayer.getPlayer()[i] = null;
System.out.println("Remove successfully!");// A test to see if the code runs
} else {
System.out.println("The player does not exist");
}
}
}
if (commandin.equals("editplayer")) {
String inName = in.nextLine();
String[] splittedLine = inName.split(",");
if (splittedLine!=null && splittedLine.length==3) {
String userName = splittedLine[0].trim();
String familyName = splittedLine[1].trim();
String givenName = splittedLine[2].trim();
//System.out.println(userName+","+familyName+","+givenName);//Test if in name in the if loop
for (int i = 0; i < NimPlayer.getId(); i++) {
String userCheck = NimPlayer.getPlayer()[i].getUserName().trim();
if (userName != null && userCheck.equals(userName)) {
NimPlayer.getPlayer()[i].setFamilyName(familyName);
NimPlayer.getPlayer()[i].setGivenName(givenName);
System.out.println("Edit successfully");
} else {
System.out.println("The player does not exist.");
}
}
} else {
System.out.println("Invalid in! Please enter again.");
}
}
if (commandin.equals("displayplayer")) {
String user = in.nextLine().trim();
for (int i = 0; i < NimPlayer.getId(); i++) {
String userCheck = NimPlayer.getPlayer()[i].getUserName().trim();
String userName = NimPlayer.getPlayer()[i].getUserName();
String familyName = NimPlayer.getPlayer()[i].getfamilyName();
String givenName = NimPlayer.getPlayer()[i].getGivenName();
int score = NimPlayer.setScore(NimPlayer.getScore());
int gamePlayed = NimPlayer.setGamePlayed(NimPlayer.getGamePlayed());
if (user != null && userCheck.equals(user)) {
System.out.println(userName+","+familyName+","+givenName+","+gamePlayed+" games,"+score +" wins");
}
}
}
if (commandin.equals("startgame")) {
String dataIn = null, player1 = null, player2 = null;
do {
dataIn = in.nextLine();
String [] data = splitData(dataIn);
if (data != null && data.length==4) {
player1 = playerChecker(data[2]);
player2 = playerChecker(data[3]);
NimGame game = new NimGame(data[0].trim(), data[1], player1, player2);
game.playGame(data[0].trim(), data[1], player1, player2);
}
} while(player1 == null || player2 == null);
}
}
}
}
Выше мой основной метод Nimsys. У меня проблема с вызовом этих значений с помощью команды displayplayer
. Это должно быть так:
userName,familyName,givenName,gamePlayed "games",score "wins"
Ниже приведен мой класс NimPlayer:
//username, given name, family name, number of game played, number of games won
public class NimPlayer {
private String userName;
private String familyName;
private String givenName;
private static int score;
private static int gamePlayed;
static int id;
static NimPlayer[] playerList = new NimPlayer[10]; // set an array here
//define NimPlayer data type
public NimPlayer(String userName, String surName, String givenName, int gamePlayed, int score) {
this.userName = userName;
this.familyName = surName;
this.givenName = givenName;
NimPlayer.score = score;
NimPlayer.gamePlayed = gamePlayed;
}
// create new data using NimPlayer data type
public static void createPlayer(String userName, String familyName, String givenName, int gamePlayed, int score) {
if (id<10) {
playerList[id++] = new NimPlayer(userName, familyName, givenName, gamePlayed, score);
} else {
System.out.println("Cannot add more players.");
}
}
public static int getId() {
return id;
}
public static NimPlayer [] getPlayer() {
return playerList;
}
public void setUserName(String userName) {
this.userName = userName;
}
public void setFamilyName(String familyName) {
this.familyName = familyName;
}
public void setGivenName(String givenName) {
this.givenName = givenName;
}
public String getUserName() {
return userName;
}
public String getfamilyName() {
return familyName;
}
public String getGivenName() {
return givenName;
}
public static int setScore(int score) {
return score;
}
public static int getScore() {
return score;
}
public static int setGamePlayed (int gamePlayed) {
return gamePlayed;
}
public static int getGamePlayed() {
return gamePlayed;
}
}
И, наконец, часть NimGame:
import java.util.Scanner;
//playing process
//current stone count
//upper bound on stone removal
//two players
public class NimGame {
private static int gamePlayed;
private static int scores;
String player1;
String player2;
String playOrNot;
String initialStoneInput;
String dataRemoval;
int stars;
int stoneBalance;
int initialStone;
int upperBound;
public int initializeStone(int startStones) {
stoneBalance = startStones;
return stoneBalance;
}
public void removeStones(int stonesTaken) {
int updatedBalance = stoneBalance - stonesTaken;
stoneBalance = updatedBalance;
}
public void printStar(int star) {
stars = star;
stars = stoneBalance;
for (int stars = 1; stars <= star; stars++) {
System.out.print(" *");
}
System.out.println();
}
public static int earnPoint(String player) {
for (int i = 0; i < NimPlayer.getId(); i++) {
String playerCheck = NimPlayer.getPlayer()[i].getUserName();
if (playerCheck.equals(player)) {
scores = NimPlayer.setScore(NimPlayer.getScore() + 1);
}
}
return scores;
}
public static int gamePlayed(String player) {
for (int i = 0; i < NimPlayer.getId(); i++) {
String playerCheck = NimPlayer.getPlayer()[i].getUserName();
if (playerCheck.equals(player)) {
gamePlayed = NimPlayer.setGamePlayed(NimPlayer.getGamePlayed() + 1);
}
}
return gamePlayed + 1;
}
public int getGameScore() {
return scores;
}
public int getNumberGamePlayed() {
return gamePlayed;
}
public NimGame (String initialStone ,String dataRemoval,String player1, String player2) {
this.initialStoneInput = initialStone;
this.dataRemoval = dataRemoval;
this.player1 = player1;
this.player2 = player2;
}
Scanner in = new Scanner(System.in);
public void playGame (String initialStone ,String dataRemoval,String player1, String player2) {
//Convert user input string into integer
int initialStoneInt = Integer.parseInt(initialStoneInput);
initializeStone(initialStoneInt);
int upperBound = Integer.parseInt(dataRemoval);
System.out.println("Initial stone count: "+initialStoneInt);
System.out.println("Maximum stone removal: "+dataRemoval);
System.out.println("Player 1: "+player1);
System.out.println("Player 2: "+player2);
do {
// while stoneBalance > 0, two players keep playing the game
while (stoneBalance > 0) {
// player1's turn and remove the stones; decision of winning
System.out.println(player1 + "'s turn - remove how many?\n");
int takeStone = in.nextInt();
while (takeStone > upperBound || takeStone <= 0) {
System.out.println(
"Invalid, you need to remove stones under upper "+
"bound limit or above 0. \n Please enter again.");
takeStone = in.nextInt();
}
removeStones(takeStone); //remove the stone
if (stoneBalance > 0) {
//show the remaining stones
System.out.print(stoneBalance + " stones left:");
printStar(stoneBalance);
} else if (stoneBalance <= 0) {
System.out.println("Game Over\n" + player2 + " wins!\n");
earnPoint(player2);
break;
}
// player2's turn and remove the stones; decision of winning
System.out.println(player2 + "'s turn - remove how many?\n");
takeStone = in.nextInt();
while (takeStone > upperBound || takeStone <= 0) {
System.out.println(
"Invalid, you need to remove stones under upper " +
"bound limit or above 0. \n Please enter again.");
takeStone = in.nextInt();
}
removeStones(takeStone);
if (stoneBalance > 0) {
System.out.print(stoneBalance + " stones left:");
printStar(stoneBalance);
} else if (stoneBalance <= 0) {
System.out.println("Game Over\n" + player1 + " wins!\n");
earnPoint(player1);
break;
}
}
// ask players to play again
//in.nextLine();
System.out.println("Do you want to play again (Y/N):");
playOrNot = in.nextLine();
gamePlayed(player1);
gamePlayed(player2);
} while (playOrNot.equals("Y"));
}
}