Как передать значения, используя setter и getter среди трех классов - PullRequest
2 голосов
/ 20 апреля 2020

Я практиковал проект, который является классической игрой Nim. Теперь я достиг:

  1. Добавление, удаление, редактирование, отображение игроков. (Nimsys и NimPlayer)
  2. Выбор двух игроков для игры. (Класс NimGame)

Каждый раз, когда игра заканчивается, мне нужно возвращать эти две вещи из NimGame в NimPlayer. Тогда я могу использовать геттер в Nimsys:

  1. Если игрок выигрывает, его / ее счет + 1.
  2. Каждый раз после игры номер игры +1 для игрока кто играл.

Я уже пытался передать «счет» и «gamePlayed» из NimPlayer в NimGame, поместив получатель, который вначале равен 0, в установщик, чтобы установить число + 1.

scores = NimPlayer.setScore(NimPlayer.getScore() + 1);

Однако я не знаю, как передать здесь «оценки» обратно в NimPlayer для использования. Я надеюсь передать результаты обратно NimPlayer. Тогда я могу позвонить из Nimsys. Вот мой код.

import java.util.Scanner;

public class Nimsys {

public static String[] splitName(String inName) {
    String[] splittedLine = inName.split(",");
    String[] name = null;
    if (splittedLine.length==3) {
        String userName = splittedLine[0].trim();
        String familyName = splittedLine[1].trim();
        String givenName = splittedLine[2].trim();
        name = new String[3];
        name[0] = userName;
        name[1] = familyName;
        name[2] = givenName;
    }
    return name;
}

public static String [] splitData(String dataIn) {
    String[] splittedLine = dataIn.split(",");
    String[] data = null;
    if (splittedLine.length==4) {
        String initialStone = splittedLine[0];
        String stoneRemoval = splittedLine[1];
        String player1 = splittedLine[2].trim();
        String player2 = splittedLine[3].trim();
        data = new String[4];
        data[0] = initialStone;
        data[1] = stoneRemoval;
        data[2] = player1;
        data[3] = player2;
    }
    return data;
}

public static String playerChecker(String name) {
    String player = null;
    for (int i = 0; i < NimPlayer.getId(); i++) {
        player = NimPlayer.getPlayer()[i].getUserName();
        if (player.equals(name)) {
            break;
        }
    }
    return player;
} 
public static void main(String[] args) {
    Scanner in = new Scanner(System.in);
    while (true) {
        System.out.print('$');
        String commandin = in.next();

        if (commandin.equals("addplayer")) { 
            String inName = in.nextLine();
            String[] name = splitName(inName);

            //Make sure the vadality of in name
            //Can use playerCheck to simplify the code
            if (name!=null && name.length==3) {
                for (int i = 0; i < NimPlayer.getId(); i ++) {
                    String userCheck = NimPlayer.getPlayer()[i].getUserName();
                    if (userCheck.contains(name[0])) {
                        System.out.println("The player already exist");//Test if player has been created
                    } 
            }
                NimPlayer.createPlayer(name[0], name[1], name[2], 0, 0);
                System.out.println("The player has been created.");
            } else {
                System.out.println("Not Valid! Please enter again!");
            }          
        }

        if (commandin.equals("removeplayer")) {
            //cannot loop through the entire null array, would be NullPointerException
            String removeUserName = in.nextLine().trim();


            /*System.out.println("Are you sure you want to remove all players? (y/n) \n");
            //System.out.print('$');
            commandin = in.next();
                if (commandin.equals("y")) {
                    for (int i = 0; i < NimPlayer.getId(); i++) {
                        NimPlayer.getPlayer()[i] = null;
                        System.out.println("Remove all the players");
                    }
                } else {
                    System.out.print('$');
                }*/
            //commandin = in.next();
            for (int i = 0; i < NimPlayer.getId(); i++) {
                String userName = NimPlayer.getPlayer()[i].getUserName().trim();
                if (removeUserName != null && userName.equals(removeUserName)) {
                    NimPlayer.getPlayer()[i] = null;
                    System.out.println("Remove successfully!");// A test to see if the code runs

                } else {
                    System.out.println("The player does not exist");   
                }
            } 
        }

        if (commandin.equals("editplayer")) {
            String inName = in.nextLine();

            String[] splittedLine = inName.split(",");
            if (splittedLine!=null && splittedLine.length==3) {
                String userName = splittedLine[0].trim();
                String familyName = splittedLine[1].trim();
                String givenName = splittedLine[2].trim();
                //System.out.println(userName+","+familyName+","+givenName);//Test if in name in the if loop
                for (int i = 0; i < NimPlayer.getId(); i++) {
                    String userCheck = NimPlayer.getPlayer()[i].getUserName().trim();
                    if (userName != null && userCheck.equals(userName)) {
                        NimPlayer.getPlayer()[i].setFamilyName(familyName);
                        NimPlayer.getPlayer()[i].setGivenName(givenName);

                        System.out.println("Edit successfully");

                    } else {
                        System.out.println("The player does not exist.");
                    }
                }            
            } else {
                System.out.println("Invalid in! Please enter again.");
            }      
        }

        if (commandin.equals("displayplayer")) {
            String user = in.nextLine().trim();
            for (int i = 0; i < NimPlayer.getId(); i++) {
                String userCheck = NimPlayer.getPlayer()[i].getUserName().trim();
                String userName = NimPlayer.getPlayer()[i].getUserName();
                String familyName = NimPlayer.getPlayer()[i].getfamilyName();
                String givenName = NimPlayer.getPlayer()[i].getGivenName();
                int score = NimPlayer.setScore(NimPlayer.getScore());
                int gamePlayed = NimPlayer.setGamePlayed(NimPlayer.getGamePlayed());

                if (user != null && userCheck.equals(user)) {
                    System.out.println(userName+","+familyName+","+givenName+","+gamePlayed+" games,"+score +" wins");
                }   
            }
        }

        if (commandin.equals("startgame")) {
            String dataIn = null, player1 = null, player2 = null;
            do {
                dataIn = in.nextLine();
                String [] data = splitData(dataIn);
                if (data != null && data.length==4) {
                    player1 = playerChecker(data[2]);
                    player2 = playerChecker(data[3]);

                    NimGame game = new NimGame(data[0].trim(), data[1], player1, player2);
                    game.playGame(data[0].trim(), data[1], player1, player2);
                }
            } while(player1 == null || player2 == null);
        }          
    }
}
}

Выше мой основной метод Nimsys. У меня проблема с вызовом этих значений с помощью команды displayplayer. Это должно быть так:

userName,familyName,givenName,gamePlayed "games",score "wins"

Ниже приведен мой класс NimPlayer:

//username, given name, family name, number of game played, number of games won
public class NimPlayer {
private String userName;
private String familyName;
private String givenName;
private static int score;
private static int gamePlayed;
static int id;
static NimPlayer[] playerList = new NimPlayer[10]; // set an array here


//define NimPlayer data type
public NimPlayer(String userName, String surName, String givenName, int gamePlayed, int score) {
    this.userName = userName;
    this.familyName = surName;
    this.givenName = givenName;
    NimPlayer.score = score;
    NimPlayer.gamePlayed = gamePlayed;
}
// create new data using NimPlayer data type
public static void createPlayer(String userName, String familyName, String givenName, int gamePlayed, int score) {
    if (id<10) {
        playerList[id++] = new NimPlayer(userName, familyName, givenName, gamePlayed, score);
    } else {
        System.out.println("Cannot add more players.");
    }
}
public static int getId() {
    return id;
}
public static NimPlayer [] getPlayer() {
    return playerList;
}
public void setUserName(String userName) {
    this.userName = userName;
}
public void setFamilyName(String familyName) {
    this.familyName = familyName;
}
public void setGivenName(String givenName) {
    this.givenName = givenName;
}    
public String getUserName() {
    return userName;
}
public String getfamilyName() {
    return familyName;
}
public String getGivenName() {
    return givenName;
}
public static int setScore(int score) {
    return score;
}
public static int getScore() {
    return score;
}
public static int setGamePlayed (int gamePlayed) {
    return gamePlayed;
}
public static int getGamePlayed() {
    return gamePlayed;
}

}

И, наконец, часть NimGame:

import java.util.Scanner;
//playing process
//current stone count
//upper bound on stone removal
//two players


public class NimGame {

private static int gamePlayed;
private static int scores;
String player1;
String player2;
String playOrNot;
String initialStoneInput;
String dataRemoval;

int stars;
int stoneBalance;
int initialStone;
int upperBound;

public int initializeStone(int startStones) {
    stoneBalance = startStones;
    return stoneBalance;
}

public void removeStones(int stonesTaken) {
    int updatedBalance = stoneBalance - stonesTaken;
    stoneBalance = updatedBalance;
}

public void printStar(int star) {
    stars = star;
    stars = stoneBalance;
    for (int stars = 1; stars <= star; stars++) {
        System.out.print(" *");
    }
    System.out.println();
}

public static int earnPoint(String player) {
    for (int i = 0; i < NimPlayer.getId(); i++) {
        String playerCheck = NimPlayer.getPlayer()[i].getUserName();
        if (playerCheck.equals(player)) {
            scores = NimPlayer.setScore(NimPlayer.getScore() + 1);
        }
    }
    return scores;
}

public static int gamePlayed(String player) {
    for (int i = 0; i < NimPlayer.getId(); i++) {
        String playerCheck = NimPlayer.getPlayer()[i].getUserName();
        if (playerCheck.equals(player)) {
            gamePlayed = NimPlayer.setGamePlayed(NimPlayer.getGamePlayed() + 1);
        }
    }
    return gamePlayed + 1;
}

public int getGameScore() {
    return scores;
}

public int getNumberGamePlayed() {
    return gamePlayed;
}

    public NimGame (String initialStone ,String dataRemoval,String player1, String player2) {
    this.initialStoneInput = initialStone;
    this.dataRemoval = dataRemoval;
    this.player1 = player1;
    this.player2 = player2;
}

    Scanner in = new Scanner(System.in);
    public void playGame (String initialStone ,String dataRemoval,String player1, String player2) {
    //Convert user input string into integer
    int initialStoneInt = Integer.parseInt(initialStoneInput);
    initializeStone(initialStoneInt);
    int upperBound = Integer.parseInt(dataRemoval);

    System.out.println("Initial stone count: "+initialStoneInt);
    System.out.println("Maximum stone removal: "+dataRemoval);
    System.out.println("Player 1: "+player1);
    System.out.println("Player 2: "+player2);
    do {
        // while stoneBalance > 0, two players keep playing the game
        while (stoneBalance > 0) {
            // player1's turn and remove the stones; decision of winning
            System.out.println(player1 + "'s turn - remove how many?\n");
            int takeStone = in.nextInt();
            while (takeStone > upperBound || takeStone <= 0) {
                System.out.println(
                        "Invalid, you need to remove stones under upper "+ 
                        "bound limit or above 0. \n Please enter again.");
                takeStone = in.nextInt();
            }
            removeStones(takeStone); //remove the stone

            if (stoneBalance > 0) {
                //show the remaining stones
                System.out.print(stoneBalance + " stones left:"); 
                printStar(stoneBalance);
            } else if (stoneBalance <= 0) {
                System.out.println("Game Over\n" + player2 + " wins!\n");
                earnPoint(player2);
                break;
            }

            // player2's turn and remove the stones; decision of winning
            System.out.println(player2 + "'s turn - remove how many?\n");
            takeStone = in.nextInt();
            while (takeStone > upperBound || takeStone <= 0) {
                System.out.println(
                        "Invalid, you need to remove stones under upper " + 
                        "bound limit or above 0. \n Please enter again.");
                takeStone = in.nextInt();
            }

            removeStones(takeStone);
            if (stoneBalance > 0) {
                System.out.print(stoneBalance + " stones left:");
                printStar(stoneBalance);
            } else if (stoneBalance <= 0) {
                System.out.println("Game Over\n" + player1 + " wins!\n");
                earnPoint(player1);
                break;
            }
        }
        // ask players to play again
        //in.nextLine();
        System.out.println("Do you want to play again (Y/N):");
        playOrNot = in.nextLine();

        gamePlayed(player1);
        gamePlayed(player2);
    } while (playOrNot.equals("Y"));

}
}

Ответы [ 2 ]

1 голос
/ 24 апреля 2020

Я полностью переработал код вашей модели, что упростило остальную часть кода. Создание хорошей модели приложения значительно упрощает создание остальной части приложения.

Вот ваш переработанный класс NimPlayer. Поля, составляющие этот класс, все имеют отношение к игровому игроку.

Класс состоит исключительно из геттеров и сеттеров. Два сеттера добавляют вместо замены. В этом классе нет полей stati c.

public class NimPlayer {
    private final int id;

    private final String userName;
    private String familyName;
    private String givenName;

    private int gamesPlayed;
    private int gamesWon;

    public NimPlayer(int id, String userName, String familyName, 
            String givenName) {
        this.id = id;
        this.userName = userName;
        this.familyName = familyName;
        this.givenName = givenName;
        this.gamesPlayed = 0;
        this.gamesWon = 0;
    }

    public int getId() {
        return id;
    }

    public String getUserName() {
        return userName;
    }

    public String getFamilyName() {
        return familyName;
    }

    public void setFamilyName(String familyName) {
        this.familyName = familyName;
    }

    public String getGivenName() {
        return givenName;
    }

    public void setGivenName(String givenName) {
        this.givenName = givenName;
    }

    public int getGamesPlayed() {
        return gamesPlayed;
    }

    public void addGamePlayed() {
        this.gamesPlayed++;
    }

    public int getGamesWon() {
        return gamesWon;
    }

    public void addGamesWon() {
        this.gamesWon++;
    }

}

Я создал новый класс NimModel для хранения состояния игры. В этом классе находится playerList и весь код, связанный с playerList.

Создание playerList a List упростило бы код, но я оставил playerList как массив, чтобы показать вам код, связанный с добавлением и удалением игроков из массива.

public class NimModel {

    private int numberOfPlayers;
    private int limit;

    private NimPlayer[] playerList;

    public NimModel() {
        this.numberOfPlayers = 0;
        this.limit = 10;
        this.playerList = new NimPlayer[limit];
    }

    public boolean createPlayer(String userName, String familyName, 
            String givenName) {
        if (numberOfPlayers < limit) {
            int id = getFirstPlayerSlot();
            if (id >= 0) {
                playerList[id] = new NimPlayer(id, 
                        userName, familyName, givenName);
                numberOfPlayers++;
            }
            return true;
        } else {
            return false;
        }
    }

    private int getFirstPlayerSlot() {
        for (int i = 0; i < limit; i++) {
            if (playerList == null) {
                return i;
            }
        }
        return -1;
    }

    public NimPlayer getPlayer(int id) {
        return playerList[id];
    }

    public NimPlayer getPlayer(String userName) {
        for (int i = 0; i < limit; i++) {
            if (playerList[i] != null) {
                if (userName.equals(playerList[i].getUserName())) {
                    return playerList[i];
                }
            }
        }
        return null;
    }

    public NimPlayer removePlayer(String userName) {
        for (int i = 0; i < limit; i++) {
            NimPlayer player = playerList[i];
            if (player != null) {
                if (userName.equals(player.getUserName())) {
                    this.playerList[i] = null;
                    numberOfPlayers--;
                    return player;
                }
            }
        }
        return null;
    }

    public int getNumberOfPlayers() {
        return numberOfPlayers;
    }

}

Наконец, вот ваши переработанные классы Nimsys и NimGame. Опять же, мы удалили все ссылки stati c.

Это делает код потерянным легче для чтения и понимания, если вы кодируете методы в порядке их вызова. Другими словами, сначала представьте основные пункты, а затем детали.

import java.util.Scanner;

public class Nimsys {

    private NimModel nimModel;

    public static void main(String[] args) {
        Nimsys nimsys = new Nimsys();
        nimsys.processCommands();
    }

    private void processCommands() {
        this.nimModel = new NimModel();
        Scanner in = new Scanner(System.in);

        while (true) {
            System.out.print('$');
            String commandin = in.nextLine().trim();

            if (commandin.equalsIgnoreCase("addplayer")) {
                addPlayer(in);
            }
            if (commandin.equalsIgnoreCase("removeplayer")) {
                removePlayer(in);
            }
            if (commandin.equalsIgnoreCase("editplayer")) {
                editPlayer(in);
            }
            if (commandin.equalsIgnoreCase("displayplayer")) {
                displayPlayer(in);
            }
            if (commandin.equalsIgnoreCase("startgame")) {
                startGame(in);
            }
        }
    }

    private void addPlayer(Scanner in) {
        String inName = in.nextLine().trim();
        String[] name = splitName(inName);

        if (name != null && name.length == 3) {
            NimPlayer player = nimModel.getPlayer(name[0]);
            if (player == null) {
                nimModel.createPlayer(name[0], name[1], name[2]);
                System.out.println("The player has been created.");
            } else {
                System.out.println("The player is already in "
                        + "the list.");
            }
        } else {
            System.out.println("Not Valid! Please enter again!");
        }
    }

    private String[] splitName(String inName) {
        String[] splittedLine = inName.split(",");
        String[] name = null;
        if (splittedLine.length == 3) {
            String userName = splittedLine[0].trim();
            String familyName = splittedLine[1].trim();
            String givenName = splittedLine[2].trim();
            name = new String[3];
            name[0] = userName;
            name[1] = familyName;
            name[2] = givenName;
        }
        return name;
    }

    private void removePlayer(Scanner in) {
        String removeUserName = in.nextLine().trim();
        NimPlayer player = nimModel.removePlayer(removeUserName);
        if (player == null) {
            System.out.println("The player does not exist");
        } else {
            System.out.println("Player " + player.getUserName() + 
                    " removed successfully!");
        }
    }

    private void editPlayer(Scanner in) {
        String inName = in.nextLine().trim();
        String[] splittedLine = inName.split(",");
        if (splittedLine != null && splittedLine.length == 3) {
            String userName = splittedLine[0].trim();
            String familyName = splittedLine[1].trim();
            String givenName = splittedLine[2].trim();
            NimPlayer player = nimModel.getPlayer(userName);

            if (player == null) {
                System.out.println("The player does "
                        + "not exist.");
            } else {
                player.setFamilyName(familyName);
                player.setGivenName(givenName);
                System.out.println("Edited successfully");
            }
        } else {
            System.out.println("Invalid user name! Please "
                    + "enter again.");
        }
    }

    private void displayPlayer(Scanner in) {
        String userName = in.nextLine().trim();
        NimPlayer player = nimModel.getPlayer(userName);
        String familyName = player.getFamilyName();
        String givenName = player.getGivenName();
        int gamesWon = player.getGamesWon();
        int gamesPlayed = player.getGamesPlayed();
        System.out.println(userName + "," + familyName + 
                "," + givenName + "," + gamesPlayed + 
                " games," + gamesWon + " wins");
    }

    private void startGame(Scanner in) {
        NimPlayer player1 = null, player2 = null;
        do {
            String dataIn = in.nextLine().trim();
            String[] data = splitData(dataIn);
            if (data != null && data.length == 4) {
                player1 = nimModel.getPlayer(data[2]);
                player2 = nimModel.getPlayer(data[3]);
                NimGame game = new NimGame(nimModel, data[0], 
                        data[1], player1, player2);
                game.playGame();
            }
        } while (player1 == null || player2 == null);
    }

    private String[] splitData(String dataIn) {
        String[] splittedLine = dataIn.split(",");
        String[] data = null;
        if (splittedLine.length == 4) {
            String initialStone = splittedLine[0];
            String stoneRemoval = splittedLine[1];
            String player1 = splittedLine[2].trim();
            String player2 = splittedLine[3].trim();
            data = new String[4];
            data[0] = initialStone;
            data[1] = stoneRemoval;
            data[2] = player1;
            data[3] = player2;
        }
        return data;
    }

}

Класс NimGame

import java.util.Scanner;

public class NimGame {

    NimPlayer player1;
    NimPlayer player2;

    String playOrNot;
    String initialStoneInput;
    String dataRemoval;

    int stars;
    int stoneBalance;
    int initialStone;
    int upperBound;

    public NimGame(NimModel nimModel, String initialStoneInput, 
            String dataRemoval, 
            NimPlayer player1, NimPlayer player2) {
        this.initialStoneInput = initialStoneInput;
        this.dataRemoval = dataRemoval;
        this.player1 = player1;
        this.player2 = player2;
    }

    Scanner in = new Scanner(System.in);

    public void playGame() {
        // Convert user input string into integer
        int initialStoneInt = Integer.parseInt(initialStoneInput);
        initializeStone(initialStoneInt);
        int upperBound = Integer.parseInt(dataRemoval);

        System.out.println("Initial stone count: " + 
                initialStoneInt);
        System.out.println("Maximum stone removal: " + 
                dataRemoval);
        System.out.println("Player 1: " + player1.getUserName());
        System.out.println("Player 2: " + player2.getUserName());
        do {
            // while stoneBalance > 0, two players 
            // keep playing the game
            while (stoneBalance > 0) {
                // player1's turn and remove the stones; 
                // decision of winning
                System.out.println(player1.getUserName() + "'s "
                        + "turn - remove how many?\n");
                int takeStone = in.nextInt();
                while (takeStone > upperBound || 
                        takeStone <= 0) {
                    System.out.println("Invalid, you need "
                            + "to remove stones under upper "
                            + "bound limit or above 0. \n"
                            + "Please enter again.");
                    takeStone = in.nextInt();
                }
                removeStones(takeStone); // remove the stone

                if (stoneBalance > 0) {
                    // show the remaining stones
                    System.out.print(stoneBalance + 
                            " stones left:");
                    printStar(stoneBalance);
                } else if (stoneBalance <= 0) {
                    System.out.println("Game Over\n" + 
                            player2.getUserName() + " wins!\n");
                    earnPoint(player2);
                    break;
                }

                // player2's turn and remove the stones; 
                // decision of winning
                System.out.println(player2.getUserName() + "'s "
                        + "turn - remove how many?\n");
                takeStone = in.nextInt();
                while (takeStone > upperBound || 
                        takeStone <= 0) {
                    System.out.println("Invalid, you need "
                            + "to remove stones under upper "
                            + "bound limit or above 0. \n"
                            + "Please enter again.");
                    takeStone = in.nextInt();
                }

                removeStones(takeStone);
                if (stoneBalance > 0) {
                    System.out.print(stoneBalance + " "
                            + "stones left:");
                    printStar(stoneBalance);
                } else if (stoneBalance <= 0) {
                    System.out.println("Game Over\n" + 
                            player1.getUserName() + " wins!\n");
                    earnPoint(player1);
                    break;
                }
            }
            player1.addGamePlayed();
            player2.addGamePlayed();;

            // ask players to play again
            // in.nextLine();
            System.out.println("Do you want to play "
                    + "again (Y/N):");
            playOrNot = in.nextLine().trim();
        } while (playOrNot.equalsIgnoreCase("Y"));
    }

    public int initializeStone(int startStones) {
        stoneBalance = startStones;
        return stoneBalance;
    }

    public void removeStones(int stonesTaken) {
        int updatedBalance = stoneBalance - stonesTaken;
        stoneBalance = updatedBalance;
    }

    private void printStar(int star) {
        stars = star;
        stars = stoneBalance;
        for (int stars = 1; stars <= star; stars++) {
            System.out.print(" *");
        }
        System.out.println();
    }

    private int earnPoint(NimPlayer player) {
        player.addGamesWon();
        return player.getGamesWon();
    }
}
0 голосов
/ 20 апреля 2020

В вашем коде необходимо учесть следующие вещи:

  1. Поскольку вы создаете NimPlayer с использованием createPlayer, сделайте следующий конструктор private, а также создайте закрытый конструктор без аргументов , так что нет другого способа, кроме использования createPlayer для создания NimPlayer.

Измените его на:

private NimPlayer(String userName, String surName, String givenName) {
    this.userName = userName;
    this.familyName = surName;
    this.givenName = givenName;
}
Удалите параметры int gamePlayed и int score из createPlayer, поскольку при создании NimPlayer у игрока нет данных для gamePlayed и score. Эти вещи будут установлены во время игры.

Измените его на:

public static void createPlayer(String userName, String familyName, String givenName) {
    if (id<10) {
        playerList[id++] = new NimPlayer(userName, familyName, givenName);
    } else {
        System.out.println("Cannot add more players.");
    }
}
Поскольку score и gamePlayed принадлежат отдельным игрокам, т. Е. Каждый отдельный игрок будет иметь свои score и gamePlayed независимо от атрибутов других игроков, эти атрибуты должны быть не статичными c. Вы должны создавать переменную static только тогда, когда предполагается, что значение переменной будет одинаковым для всех экземпляров, например, NimPlayer[] playerList или id. Обратите внимание, что ранее я просил вас использовать имя, counter вместо id, потому что оно должно быть счетчиком для no. игроков и, следовательно, название id сбивает с толку. Если вы хотите создать поле id для отдельных игроков, используйте функцию Replace All в вашей IDE, чтобы заменить все вхождения id на counter, все вхождения Id на Counter (для замены геттеров). и сеттеры), а затем создать нестати c private int id;, как firstName, familyName et c. внутри NimPlayer.

Объявите score и gamePlayed следующим образом:

private int score;
private int gamePlayed;
//public getters and setters of score and gamePlayed
score и gamePlayed должны быть доступны так же, как вы обращаетесь к именам
if (commandin.equals("displayplayer")) {
    String user = in.nextLine().trim();
    NimPlayer [] players = NimPlayer.getPlayer();
    for (int i = 0; i < NimPlayer.getId(); i++) {
        String userCheck = players[i].getUserName().trim();
        String userName = players[i].getUserName();
        String familyName = players[i].getFamilyName();
        String givenName = players[i].getGivenName();
        int score = players[i].getScore();
        int gamePlayed = players[i].getGamePlayed();

        if (user != null && userCheck.equals(user)) {
            System.out.println(userName + "," + familyName + "," + givenName + "," + gamePlayed + " games,"
                    + score + " wins");
        }
    }
}

Значение score должно быть установлено как
public static int earnPoint(String player) {
   int i = 0;
   for (i = 0; i < NimPlayer.getCounter(); i++) {
       String playerCheck = NimPlayer.getPlayer()[i].getUserName();
       if (playerCheck.equals(player)) {
           NimPlayer.getPlayer()[i].setScore(NimPlayer.getPlayer()[i].getScore() + 1);
           break;
       }
   }
   return NimPlayer.getPlayer()[i].getScore();
}
...