Я работал над проектом, в котором пользователь может изменить свой профиль pi c с помощью своей веб-камеры. Я успешно захватил изображение с помощью веб-камеры, но не могу добавить это изображение в мою форму
, вот мой HTML код
<div class="form-group">
<label for="exampleInputFile">Profile Picture</label>
<div class="input-group">
<div class="custom-file">
<input type="file" id="photo" class="custom-file-input" name = "profile_pic" accept="image/png,image/jpg,image/jpeg">
<label class="custom-file-label" for="exampleInputFile">Choose Image</label>
</div>
</div>
</div>
<div class="camera">
<video id="video">Video stream not available.</video>
<button type="button" id="startbutton" class="btn btn-success" data-toggle="modal" data-
target="#modal-success">Take photo</button>
</div>
Вот мой js код, за которым я следую учебник для справки
<script>
(function() {
// The width and height of the captured photo. We will set the
// width to the value defined here, but the height will be
// calculated based on the aspect ratio of the input stream.
var width = 770; // We will scale the photo width to this
var height = 900; // This will be computed based on the input stream
// |streaming| indicates whether or not we're currently streaming
// video from the camera. Obviously, we start at false.
var streaming = false;
// The various HTML elements we need to configure or control. These
// will be set by the startup() function.
var video = null;
var canvas = null;
var photo = null;
var startbutton = null;
function startup() {
video = document.getElementById('video');
canvas = document.getElementById('canvas');
photo = document.getElementById('photo');
startbutton = document.getElementById('startbutton');
navigator.mediaDevices.getUserMedia({video: true, audio: false})
.then(function(stream) {
video.srcObject = stream;
video.play();
})
.catch(function(err) {
console.log("An error occurred: " + err);
});
video.addEventListener('canplay', function(ev){
if (!streaming) {
height = video.videoHeight / (video.videoWidth/width);
// Firefox currently has a bug where the height can't be read from
// the video, so we will make assumptions if this happens.
if (isNaN(height)) {
height = width / (4/3);
}
video.setAttribute('width', 340);
video.setAttribute('height', 300);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
streaming = true;
}
}, false);
startbutton.addEventListener('click', function(ev){
takepicture();
ev.preventDefault();
}, false);
clearphoto();
}
// Fill the photo with an indication that none has been
// captured.
function clearphoto() {
var context = canvas.getContext('2d');
context.fillStyle = "#AAA";
context.fillRect(0, 0, canvas.width, canvas.height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
}
// Capture a photo by fetching the current contents of the video
// and drawing it into a canvas, then converting that to a PNG
// format data URL. By drawing it on an offscreen canvas and then
// drawing that to the screen, we can change its size and/or apply
// other changes before drawing it.
function takepicture() {
var context = canvas.getContext('2d');
if (width && height) {
canvas.width = width;
canvas.height = height;
context.drawImage(video, 0, 0, width, height);
var data = canvas.toDataURL('image/ ');
photo.setAttribute('src', data);
} else {
clearphoto();
}
}
// Set up our event listener to run the startup process
// once loading is complete.
window.addEventListener('load', startup, false);
})();
</script>
Теперь, как я могу поместить свое захваченное изображение в поле <input type="file">
, для загрузки на сервер
Примечание : I не хочу использовать ajax для этого.