Вот как это сделать
CGContextRef ctx;
CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = malloc(height * width * 4);
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
//GET PIXEL FROM POINT
int index = 4*((width*round(yCoor))+round(xCoor));
int R = rawData[index];
int G = rawData[index+1];
int B = rawData[index+2];
NSLog(@"%d %d %d", R, G, B);
//IF YOU WANT TO ALTER THE PIXELS
int byteIndex = 0;
for(int ii = 0 ; ii < width * height ; ++ii)
{
rawData[byteIndex] = (char)(newPixelValue);
rawData[byteIndex+1] = (char)(newPixelValue);
rawData[byteIndex+2] = (char)(newPixelValue);
byteIndex += 4;
}
ctx = CGBitmapContextCreate(rawData,
CGImageGetWidth( imageRef ),
CGImageGetHeight( imageRef ),
8,
CGImageGetBytesPerRow( imageRef ),
CGImageGetColorSpace( imageRef ),
kCGImageAlphaPremultipliedLast );
imageRef = CGBitmapContextCreateImage(ctx);
UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
image = rawImage;
free(rawData);