пример кода:
package hello;
public class KeyDemoCanvas extends Canvas {
String eventType = "- Press any!";
int keyCode;
public void keyPressed(int keyCode) {
eventType = "pressed";
this.keyCode = keyCode;
repaint();
}
public void keyReleased(int keyCode) {
eventType = "released";
this.keyCode = keyCode;
repaint();
}
public void keyRepeated(int keyCode) {
eventType = "repeated";
this.keyCode = keyCode;
repaint();
}
protected void paint(Graphics g) {
g.setGrayScale(255);
g.fillRect(0, 0, getWidth(), getHeight());
g.setGrayScale(0);
int y = 0;
// y = write (g, y, "Key "+ eventType);
if (keyCode == 0) {
return;
}
y = write(g, y, "Char/Code: " + ((keyCode < 0) ? "N/A" : ""
+ (char) keyCode) + "/" + keyCode);
y = write(g, y, "Name: " + getKeyName(keyCode));
String gameAction;
switch (getGameAction(keyCode)) {
case LEFT:
gameAction = "LEFT";
break;
case RIGHT:
gameAction = "RIGHT";
break;
case UP:
gameAction = "UP";
break;
case DOWN:
gameAction = "DOWN";
break;
case FIRE:
gameAction = "FIRE";
break;
case GAME_A:
gameAction = "GAME_A";
break;
case GAME_B:
gameAction = "GAME_B";
break;
case GAME_C:
gameAction = "GAME_C";
break;
case GAME_D:
gameAction = "GAME_D";
break;
default:
gameAction = "N/A";
}
write(g, y, "Action: " + gameAction);
}
public int write(Graphics g, int y, String s) {
g.drawString(s, 0, y, Graphics.LEFT | Graphics.TOP);
return y + g.getFont().getHeight();
}
}