package{
import fl.controls.*;
import flash.display.*;
public class Text1 {
public var txtA:TextArea;
public var str:String = "text";
public function Text1():void{ }
public function showText(spr:Sprite):void
{
txtA = new TextArea();
txtA.text = str;
spr.addChild(txtA);
}
}
}
и Основной класс
package {
import flash.display.Sprite;
public class Main extends Sprite{
public function Main():void {
var spr:Sprite= new Sprite();
var txt1:Text1 = new Text1();
txt1.showText(spr);
addChild(spr);
trace(txt1.txtA.text);
}
}
}