решено!
, чтобы получить координаты фрейма спрайтов, используйте sprite.boundingBox.origin.x;
Hello!
Я реализую простой код, но не могу понять его поведение:
anewSprite = [CCSprite spriteWithFile:@"grossini.png"];
anewSprite.position = ccp(80, 80);
[self addChild:anewSprite];
anotherSprite = [CCSprite spriteWithFile:@"grossini.png"];
anotherSprite.position = ccp(300, 80);
[self addChild:anotherSprite];
-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{
CGPoint point= [touch locationInView:[touch view]];
point = [[CCDirector sharedDirector] convertToGL: point];
NSLog(@"point x:%f y:%f", point.x, point.y);
if (CGRectContainsPoint(anewSprite.textureRect, point)){
NSLog(@"contains point");
} else {
NSLog(@"does not contain");
}
return TRUE;
}
-(void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event{
CGPoint point= [touch locationInView:[touch view]];
point = [[CCDirector sharedDirector] convertToGL: point];
anewSprite.position = point;
if (CGRectContainsRect(anewSprite.textureRect, anotherSprite.textureRect) == TRUE) {
NSLog(@"Intersects");
}
}
Проблема заключается в следующем:
NSLog(@"anotherSpriteTextureRectOrigin X:%f Y:%f", enemy1.textureRect.origin.x, enemy1.textureRect.origin.y);
NSLog(@"anewSpriteTextureRectOrigin X:%f Y:%f", anewSprite.textureRect.origin.x, anewSprite.textureRect.origin.y);
показывает:
anotherSpriteTextureRectOrigin X: 0,000000 Y: 0,000000
anewSpriteTextureRectOrigin X: 0,000000 Y: 0,000000
Заранее спасибо!