У меня проблема с алгоритмом, который я написал для создания ascii лабиринта.Код использует рекурсивный обратный трекер, и псевдокод по существу таков:
1. Make the initial cell the current cell and mark it as visited
2. While there are unvisited cells
1. If the current cell has any neighbours which have not been visited
1. Choose randomly one of the unvisited neighbours
2. Push the chosen cell to the stack
3. Remove the wall between the current cell and the chosen cell
4. Make the chosen cell the current cell and mark it as visited
2. Else
1. Pop a cell from the stack
2.Make it the current cell
Проблема, с которой я сталкиваюсь, заключается в том, что код застревает в цикле добавления в стек, а затем выталкиваетстек.В настоящее время код использует одну системную команду для linux в строке 19, если кому-то нужно изменить ее для машины с Windows
#include<iostream>
#include<cstdlib>
#include<stack>
#include<ctime>
#define NORTH 0
#define SOUTH 1
#define EAST 2
#define WEST 3
#define SIZEX 20
#define SIZEY 20
using namespace std;
int nGood = 0;
int locX = 1, locY = 1;
void printGrid(char grid[SIZEY][SIZEX]){
system("clear");
for (int i = 0; i < SIZEY; i++){
for(int j = 0; j < SIZEX; j++){
cout << grid[i][j];
}
cout << endl;
}
}
int moveEW(int direction, int x){
if (direction == EAST)
return x + 1;
else if (direction == WEST)
return x - 1;
else
return x;
}
int moveNS(int direction, int y){
if (direction == NORTH)
return y - 1;
else if (direction == SOUTH)
return y + 1;
else
return y;
}
bool isGood(int x, int y, int direction, char grid[SIZEY][SIZEX]){
x = moveEW(direction,x);
y = moveNS(direction,y);
if (grid[x][y] == '.' || x >= (SIZEX - 1) || x <= 0 || y <= 0 || y >= (SIZEY - 1)){
return false;
}
// check cardinal directions
if (direction == NORTH){
if (grid[y][x-1] != '.' && grid[y-1][x] != '.' && grid[y][x+1] != '.' && grid[y-1][x-1] != '.' && grid[y-1][x+1] != '.'){
return true;
}
}
if (direction == SOUTH){
if (grid[y][x-1] != '.' && grid[y+1][x] != '.' && grid[y][x+1] != '.' && grid[y+1][x-1] != '.' && grid[y+1][x+1] != '.'){
return true;
}
}
if (direction == EAST){
if (grid[y][x+1] != '.' && grid[y-1][x] != '.' && grid[y+1][x] != '.' && grid[y-1][x+1] != '.' && grid[y+1][x+1] != '.'){
return true;
}
}
if (direction == WEST){
if (grid[y][x-1] != '.' && grid[y-1][x] != '.' && grid[y+1][x] != '.' && grid[y-1][x-1] != '.' && grid[y+1][x-1] != '.'){
return true;
}
}
return false;
}
main(){
char grid[SIZEY][SIZEX];
// init grid
for (int i = 0; i < SIZEY; i++){
for(int j = 0; j < SIZEX; j++){
grid[i][j] = '#';
}
}
//init rand
srand(time(0));
//init stacks for xy coords
stack<int> xValues;
stack<int> yValues;
nGood = 0;
int direction = 0;
do{
//find n good moves
for (int i = 0; i < 4; i++){
if (isGood(locX,locY,i,grid))
nGood++;
}
// if only 1 good move, move there
if (nGood == 1){
if (isGood(locX,locY,NORTH,grid))
locY = moveNS(NORTH,locY);
else if (isGood(locX,locY,SOUTH,grid))
locY = moveNS(SOUTH,locY);
else if (isGood(locX,locY,EAST,grid))
locX = moveEW(EAST,locX);
else if (isGood(locX,locY,WEST,grid))
locX = moveEW(WEST,locX);
}
// if no good moves, move back in stack
else if (nGood == 0){
locX = xValues.top();
locY = yValues.top();
xValues.pop();
yValues.pop();
}
//if more than 1 good move, push stack
else if (nGood > 1){
xValues.push(locX);
yValues.push(locY);
//direction to move randomly chosen
do{
direction = rand() % 4;
}while (!isGood(locX,locY,direction,grid));
locX = moveEW(direction,locX);
locY = moveNS(direction,locY);
}
// set grid
grid[locY][locX] = '.';
//output grid to show creation
printGrid(grid);
//reset nGood value
nGood = 0;
}while(!xValues.empty());
//final maze output
printGrid(grid);
return 0;
}