Я пытаюсь некоторое время, но безуспешно.
Я сделал некоторый круг с анимацией, которую я хочу. Он оживляет от радиуса 23 до радиуса 7.
Есть код, который работает нормально, но без прозрачного круга.
Мне нужна помощь, чтобы этот "прозрачный внутренний круг" работал во время анимации.
Некоторые CustomLayer :
@dynamic circleRadius; // Linked post tells us to let CA implement our accessors for us.
// Whether this is necessary or not is unclear to me and one
// commenter on the linked post claims success only when using
// @synthesize for the animatable property.
+ (BOOL)needsDisplayForKey:(NSString*)key {
// Let our layer know it has to redraw when circleRadius is changed
if ([key isEqualToString:@"circleRadius"]) {
return YES;
} else {
return [super needsDisplayForKey:key];
}
}
- (void)drawInContext:(CGContextRef)ctx {
// This call is probably unnecessary as super's implementation does nothing
[super drawInContext:ctx];
CGRect rect = CGContextGetClipBoundingBox(ctx);
CGContextSetRGBFillColor(ctx, 1.000, 0.533, 0.000, 0.1);
CGContextSetRGBStrokeColor(ctx, 1.000, 0.533, 0.000, 0.5);
// Construct a CGMutablePath to draw the light blue circle
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddArc(path, NULL, rect.size.width / 2,
rect.size.height / 2,
self.circleRadius, 0, 2 * M_PI, NO);
// Fill the circle
CGContextAddPath(ctx, path);
CGContextFillPath(ctx);
// Stroke the circle's border
CGContextAddPath(ctx, path);
CGContextStrokePath(ctx);
// Release the path
CGPathRelease(path);
CGContextStrokePath(ctx);
}
и анимационная часть где-то в му UIView
CustomLayer *customLayer = [[CustomLayer alloc] init];
if ([customLayer respondsToSelector:@selector(setContentsScale:)])
{
[customLayer setContentsScale:[[UIScreen mainScreen] scale]];
}
// Make layer big enough for the initial radius
// EDIT: You may want to shrink the layer when it reacehes it's final size
[customLayer setFrame:CGRectMake(0, 0, 57, 52)];
[self.layer addSublayer:customLayer];
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"circleRadius"];
animation.repeatCount = MAXFLOAT;
// Zoom in, oscillate a couple times, zoom in further
animation.values = [NSArray arrayWithObjects:[NSNumber numberWithFloat:23],
[NSNumber numberWithFloat:22],
[NSNumber numberWithFloat:20],
[NSNumber numberWithFloat:18],
[NSNumber numberWithFloat:15],
[NSNumber numberWithFloat:13],
[NSNumber numberWithFloat:11],
[NSNumber numberWithFloat:9],
[NSNumber numberWithFloat:7],
[NSNumber numberWithFloat:7],
[NSNumber numberWithFloat:7],
[NSNumber numberWithFloat:7],
nil];
// We want the radii to be 20 in the end
customLayer.circleRadius = 7;
// Rather arbitrary values. I thought the cubic pacing w/ a 2.5 second pacing
// looked decent enough but you'd probably want to play with them to get a more
// accurate imitation of the Maps app. You could also define a keyTimes array for
// a more discrete control of the times per step.
animation.duration = 1.5;
animation.calculationMode = kCAAnimationCubicPaced;
[customLayer addAnimation:animation forKey:nil];