, если вы хотите использовать более объектно-ориентированный дизайн, в то время как (true) switch (состояние) {...}
public class State{
private Map<Character,State> transitions=new HashMap<Character,State>();
public void addTransition(char ch,State st){
transitions.put(ch,st);
}
public State next(char ch){
return transitions.get(ch);
}
private boolean fin=false;
public boolean isFinal(){return fin;}
public boolean setFinal(boolean f){fin=f;}
}
, и тогда цикл будет
State currState=startState;
while(currState!=null && input.hasNextChar()){//you can also end directly when final state is reached
char next = input.nextChar();//get next character
currState = currState.next(next);
}
if(currState!=null && currState.isFinal()){
// reached final state
}else{
// to bad didn't match
}