Для школьного проекта мы с другом играем в пигмей. Окно pygame встроено в рамку tkinter. Как только вы откроете приложение, игра сразу начнется. Теперь мы хотим запустить и приостановить игру кнопками от tkinter. Я рад за любую помощь, спасибо.
import pygame, random, sys
from pygame.locals import *
from pygame.key import *
import tkinter as tk
from tkinter import *
import os
Создает фрейм tkinter
root = tk.Tk()
root.title("Borderflip")
embed = tk.Frame(root, width = 500, height = 500) #Erzeugt einen
eingebetteten Rahmen für das Pygame-Fenster
embed.grid(columnspan = (600), rowspan = 500)
embed.pack(side = LEFT) #Fenster nach rechts
buttonwin = tk.Frame(root, width = 75, height = 500)
buttonwin.pack(side = LEFT)
Вот кнопки, которые
кнопка воспроизведения и паузы без функции
def play_button():
play_button = Button(root, padx=8, width=18, pady=8, bd=8, font=("Arial",
26), text="Play", command=play_button)
play_button.pack()
pause_button = Button(root, padx=8, width=18, pady=8, bd=8, font=("Arial",
26), text="Pause", command=root.quit)
pause_button.pack()
quit_button = Button(root, padx=8, width=18, pady=8, bd=8, font=("Arial",
26), text="Quit", command=root.destroy)
quit_button.pack()
Код для интеграции pygame в tkinter
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
os.environ['SDL_VIDEODRIVER'] = 'windib'
screen = pygame.display.set_mode((500,500))
screen.fill(pygame.Color(255,255,255))
pygame.display.init()
pygame.display.update()
frame = Frame(root)
frame.pack()
Код для пигмеи
x = 500 # Breite und Höhe Fenster in Pixel
y = 500
sbreite = 100 # Breite und Höhe Schläger
shöhe = 15
sx = 200 # Definition
sy = 450
bx = int(x/2)
by = int(y/2)
brad = 15
speed = 0
bxspeed = 1
byspeed = -2
leben = 10
def sblock():
global speed
if sx <= 0 or sx >= x-sbreite:
speed = 0
def ballbewegung():
global bx,by
bx += bxspeed
by += byspeed
def reset():
global byspeed,bxspeed,leben,bx,by,sx,sy,speed
sx = 200
sy = 450
bx = int(x/2)
by = int(y/2)
speed = 0
bxspeed = random.randint(-2,2)
if bxspeed == 0:
bxspeed = 1
byspeed = random.randint(-2,2)
if byspeed == 0:
byspeed = 2
screen.fill((0,0,0))
pygame.draw.circle(screen, (255,255,0), (bx,by), brad, 0)
pygame.draw.rect(screen, (255,40,0), (sx,sy,sbreite,shöhe), 0)
pygame.display.flip()
pygame.time.wait(1000)
root.update()
def ballblock():
global byspeed, bxspeed, leben
if by-brad <= 0:
byspeed *= -1
if bx-brad <= 0:
bxspeed *= -1
if bx+brad >= x:
bxspeed *= -1
if by >= 435 and by <= 440:
if bx >= sx-15 and bx <= sx + sbreite + 15:
byspeed *= -1
else:
leben -= 1
reset()
root.update()
def sbewegung():
global sx
sx += speed
while leben > 0:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = -2
if event.key == pygame.K_RIGHT:
speed = 2
screen.fill((0,0,0))
sbewegung()
sblock()
pygame.draw.rect(screen, (255,40,0), (sx,sy,sbreite,shöhe), 0)
ballbewegung()
ballblock()
pygame.draw.circle(screen, (255,255,0), (bx,by), brad, 0)
pygame.display.flip()
pygame.time.wait(5)
print ("haha verloren")
while True:
pygame.display.update()
root.update()