Я использовал добавление gltf 3D-модели на карту, используя mapbox gl с three.js из ссылки
, но добавление одной 3D-модели GLTF в отдельный слой и добавление их на карту работает нормально, но есть ли способ добавить несколько 3D-моделей GLTF в один слой на карте.
Код карты:
this.modelOrigin = [148.9819, -35.3981];
this.modelOrigin2 = [148.9819, -35.4981];
this.iconImage = "https://docs.mapbox.com/mapbox-gl-js/assets/34M_17/34M_17.gltf";
//map info here
var map = new mapboxgl.Map({
container: 'map', // container id
style: 'mapbox://styles/mapbox/streets-v9', //stylesheet location
center: [148.9819, -35.3981], // starting position[35.890, -75.664]
zoom: 17.5, // starting zoom
hash: true,
minZoom: 0,
maxZoom: 22,
preserveDrawingBuffer: true,
pitch: 60
});
var self = this;
map.on('style.load', function () {
//adding separate 3d model on map
map.addLayer(new AddMapCustomLayer(self.modelOrigin, self.iconImage));
map.addLayer(new AddMapCustomLayer(self.modelOrigin2, self.iconImage));
});
код для пользовательского слоя:
class AddMapCustomLayer {
id;
type="custom";
renderingMode="3d";
//
modelOrigin;
modelAltitude = 0;
modelRotate = [Math.PI / 2, 0, 0];
modelScale = 5.41843220338983e-8;
modelTransform;
camera;
scene;
map;
renderer;
iconImage;
constructor(modelOrigin, iconImage) {
this.id = '3d-model' + this.uuidv4();
this.type = 'custom';
this.renderingMode = '3d';
this.modelOrigin = modelOrigin;
this.iconImage = iconImage;
// transformation parameters to position, rotate and scale the 3D model onto the map
this.modelTransformation(this.modelOrigin,this.iconImage)
}
modelTransformation(modelOrigin,modelAltitude){
this.modelTransform = {
translateX: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).x,
translateY: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).y,
translateZ: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).z,
rotateX: this.modelRotate[0],
rotateY: this.modelRotate[1],
rotateZ: this.modelRotate[2],
scale: this.modelScale
};
}
uuidv4() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
};
onAdd(map, gl) {
this.camera = new THREE.Camera();
this.scene = new THREE.Scene();
// create two three.js lights to illuminate the model
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(0, -70, 100).normalize();
this.scene.add(directionalLight);
var directionalLight2 = new THREE.DirectionalLight(0xffffff);
directionalLight2.position.set(0, 70, 100).normalize();
this.scene.add(directionalLight2);
// use the three.js GLTF loader to add the 3D model to the three.js scene
var loader = new THREE.GLTFLoader();
loader.load(this.iconImage, (function (gltf) {
this.scene.add(gltf.scene);
}).bind(this));
this.map = map;
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl
});
this.renderer.autoClear = false;
}
render(gl, matrix) {
var rotationX = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(1, 0, 0), this.modelTransform.rotateX);
var rotationY = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 1, 0), this.modelTransform.rotateY);
var rotationZ = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 0, 1), this.modelTransform.rotateZ);
var m = new THREE.Matrix4().fromArray(matrix);
var l = new THREE.Matrix4().makeTranslation(this.modelTransform.translateX, this.modelTransform.translateY, this.modelTransform.translateZ)
.scale(new THREE.Vector3(this.modelTransform.scale, -this.modelTransform.scale, this.modelTransform.scale))
.multiply(rotationX)
.multiply(rotationY)
.multiply(rotationZ);
this.camera.projectionMatrix.elements = matrix;
this.camera.projectionMatrix = m.multiply(l);
this.renderer.state.reset();
this.renderer.render(this.scene, this.camera);
this.map.triggerRepaint();
}
Поэтому, пожалуйста, дайте предложение, как я могу достигнуть добавления одной модели в другом месте на карте одним слоем.