'use strict';
/* global THREE */
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({
canvas: canvas
});
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 2;
const scene = new THREE.Scene();
scene.background = new THREE.Color('white');
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
const ctx = document.createElement('canvas').getContext('2d');
ctx.canvas.width = 256;
ctx.canvas.height = 256;
ctx.fillStyle = 'rgba(255, 255, 255, 0.25)';
ctx.beginPath();
ctx.arc(128, 128, 120, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';
ctx.beginPath();
ctx.arc(128, 128, 64, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = 'rgba(255, 255, 255, 1.0)';
ctx.beginPath();
ctx.arc(128, 128, 32, 0, Math.PI * 2);
ctx.fill();
const texture = new THREE.CanvasTexture(ctx.canvas);
const root = new THREE.Object3D();
scene.add(root);
function makeInstance(geometry, color, x) {
const material = new THREE.MeshPhongMaterial({
color,
map: texture,
transparent: true,
side: THREE.DoubleSide,
alphaTest: 0.1,
});
const cube = new THREE.Mesh(geometry, material);
root.add(cube);
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance(geometry, 0x44aa88, 0),
makeInstance(geometry, 0x8844aa, -2),
makeInstance(geometry, 0xaa8844, 2),
];
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render(time) {
time *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
root.rotation.y = time * .2;
cubes.forEach((cube, ndx) => {
const speed = 1 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
});
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();
body {
margin: 0;
}
#c {
width: 100vw;
height: 100vh;
display: block;
}
<canvas id="c"></canvas>
<script src="https://threejsfundamentals.org/threejs/resources/threejs/r103/three.min.js"></script>