Для решения проблемы я провел линию между векторами по цилиндрам.
private void addLineBetweenPoints(Scene scene, Vector3 from, Vector3 to) {
// prepare an anchor position
Quaternion camQ = scene.getCamera().getWorldRotation();
float[] f1 = new float[]{to.x, to.y, to.z};
float[] f2 = new float[]{camQ.x, camQ.y, camQ.z, camQ.w};
Pose anchorPose = new Pose(f1, f2);
// make an ARCore Anchor
Anchor anchor = mCallback.getSession().createAnchor(anchorPose);
// Node that is automatically positioned in world space based on the ARCore Anchor.
AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(scene);
// Compute a line's length
float lineLength = Vector3.subtract(from, to).length();
// Prepare a color
Color colorOrange = new Color(android.graphics.Color.parseColor("#ffa71c"));
// 1. make a material by the color
MaterialFactory.makeOpaqueWithColor(getContext(), colorOrange)
.thenAccept(material -> {
// 2. make a model by the material
ModelRenderable model = ShapeFactory.makeCylinder(0.0025f, lineLength,
new Vector3(0f, lineLength / 2, 0f), material);
model.setShadowReceiver(false);
model.setShadowCaster(false);
// 3. make node
Node node = new Node();
node.setRenderable(model);
node.setParent(anchorNode);
// 4. set rotation
final Vector3 difference = Vector3.subtract(to, from);
final Vector3 directionFromTopToBottom = difference.normalized();
final Quaternion rotationFromAToB =
Quaternion.lookRotation(directionFromTopToBottom, Vector3.up());
node.setWorldRotation(Quaternion.multiply(rotationFromAToB,
Quaternion.axisAngle(new Vector3(1.0f, 0.0f, 0.0f), 90)));
});
}
и добавьте TextNode:
public ViewRenderable getTextView() {
// return current and make new;
ViewRenderable renderable = mTextView.makeCopy();
makeTextModel();
return renderable;
}
private void makeTextModel() {
ViewRenderable.builder()
.setView(LvgApplication.getContext(), R.layout.view_ar_text)
.build()
.thenAccept(renderable -> {
renderable.setShadowCaster(false);
renderable.setShadowReceiver(false);
DpToMetersViewSizer viewSizer = new DpToMetersViewSizer(500);
renderable.setSizer(viewSizer);
renderable.setHorizontalAlignment(ViewRenderable.HorizontalAlignment.CENTER);
renderable.setVerticalAlignment(ViewRenderable.VerticalAlignment.CENTER);
mTextView = renderable;
});
}
private void addTextNodeToLine(Node node, float length) {
// make model
String result = String.format(Locale.ENGLISH, "%.3f", length) + ".m";
ViewRenderable textRenderable = mArModelCreator.getTextView();
((TextView) textRenderable.getView().findViewById(R.id.textLabel)).setText(result);
Node textNode = new Node();
textNode.setParent(node);
textNode.setRenderable(textRenderable);
textNode.setWorldScale(new Vector3(1f, 1f, 1f).scaled(0));
textNode.setLocalPosition(new Vector3(
/* x - width from parent (left/right) */ -0.025f,
/* y - depth from parent (forward/back) */ length / 2,
/* z - height from parent (top/down) */ -0.002f));
Quaternion alongLine = Quaternion.axisAngle(new Vector3(0.0f, 0.0f, 1.0f), -90);
textNode.setLocalRotation(alongLine);
}