Я пытаюсь создать игру, похожую на линейного наездника.Я вроде как запрограммировал карандаш прямо сейчас, за исключением того, что линии - это рассеянные объекты.
Я хочу иметь возможность соединить эти красные точки ссделайте плавную линию, чтобы шарик мог катиться по ней.
Это должно выглядеть так:
Это мой код
function love.load()
printx = 0 --position to be drawn on when the mouse is pressed
printy = 0 --position to be drawn on when the mouse is pressed
love.physics.setMeter(64) --the height of a meter our worlds will be 64px
world = love.physics.newWorld(0, 9.81*64, true) --The world the everything exists in. Horizontal gravity=0. Bertical gravity=9.81. True says that the world is allowed to sleep.
objects = {} -- table to hold all our physical objects
--let's create the ground
objects.lines = {}
objects.ground = {}
objects.ground.body = love.physics.newBody(world, 650/2, 650-50/2)
objects.ground.shape = love.physics.newRectangleShape(650, 50) --make a rectangle with a width of 650 and a height of 50
objects.ground.fixture = love.physics.newFixture(objects.ground.body, objects.ground.shape); --attach shape to body
--let's create a ball
objects.ball = {}
objects.ball.body = love.physics.newBody(world, 650/2, 600, "dynamic") --Determines where the object will start. In the center of the world and dynamic(moves around)
objects.ball.shape = love.physics.newCircleShape(20) --the ball's shape has a radius of 20
objects.ball.fixture = love.physics.newFixture(objects.ball.body, objects.ball.shape, 1) -- Attach fixture to body and give it a density of 1.
--initial graphics setup
love.graphics.setBackgroundColor(0.41, 0.53, 0.97) --set the background color to a nice blue
love.window.setMode(650, 650) --set the window dimensions to 650 by 650
end
function love.update(dt)
world:update(dt) --this puts the world into motion
if love.mouse.isDown(1) then
local printx = love.mouse.getX()
local printy = love.mouse.getY()
line = {}
line.body = love.physics.newBody(world, printx, printy, "static")
line.shape = love.physics.newRectangleShape(0, 0, 5, 5)
line.fixture = love.physics.newFixture(line.body, line.shape, 5) -- A higher density gives it more mass.
table.insert(objects.lines, line)
love.graphics.setColor(50,50,50)
love.graphics.polygon("fill", line.body:getWorldPoints(line.shape:getPoints()))
end
end
function love.draw()
love.graphics.setColor(0.28, 0.63, 0.05) -- set the drawing color to green for the ground
love.graphics.polygon("fill", objects.ground.body:getWorldPoints(objects.ground.shape:getPoints())) -- draw a "filled in" polygon using the ground's coordinates
love.graphics.setColor(0.76, 0.18, 0.05) --set the drawing color to red for the ball
love.graphics.circle("fill", objects.ball.body:getX(), objects.ball.body:getY(), objects.ball.shape:getRadius())
for _, block in pairs(objects.lines) do
love.graphics.polygon("fill", block.body:getWorldPoints(block.shape:getPoints()))
end
end