Я пытаюсь создать игру, в которой есть пять простых объектов, к которым пользователь может прикоснуться, и передвинуть их, на них есть физика, но при затруднении заставить их двигаться отдельно, любая помощь будет принята.
Это то, чтоУ меня пока что:
import SpriteKit
class GameScene: SKScene {
let starSprite = SKSpriteNode(imageNamed: "starSprite")
let circleSprite = SKSpriteNode(imageNamed: "circleSprite")
let squareSprite = SKSpriteNode(imageNamed: "squareSprite")
let triangleSprite = SKSpriteNode(imageNamed: "triangleSprite")
let moonSprite = SKSpriteNode(imageNamed: "moonSprite")
var touchLocation = CGPoint()
override func didMove(to view: SKView) {
layoutScene()
}
func layoutScene() {
backgroundColor = UIColor(red: 44/255, green: 62/255, blue:
80/255, alpha: 1.0)
starSprite.size = CGSize(width: 350, height: 350)
starSprite.position = CGPoint(x: frame.midX, y: frame.midY)
starSprite.physicsBody = SKPhysicsBody(texture:
starSprite.texture!, size: starSprite.size)
addChild(starSprite)
circleSprite.size = CGSize(width: 350, height: 350)
circleSprite.position = CGPoint(x: 0, y: 100)
circleSprite.physicsBody = SKPhysicsBody(texture:
circleSprite.texture!, size: circleSprite.size)
addChild(circleSprite)
squareSprite.size = CGSize(width: 350, height: 350)
squareSprite.position = CGPoint(x: 0, y: 200)
squareSprite.physicsBody = SKPhysicsBody(texture:
squareSprite.texture!, size: squareSprite.size)
addChild(squareSprite)
triangleSprite.size = CGSize(width: 350, height: 350)
triangleSprite.position = CGPoint(x: 0, y: 300)
triangleSprite.physicsBody = SKPhysicsBody(texture:
triangleSprite.texture!, size: triangleSprite.size)
addChild(triangleSprite)
moonSprite.size = CGSize(width: 350, height: 350)
moonSprite.position = CGPoint(x: 0, y: 400)
moonSprite.physicsBody = SKPhysicsBody(texture:
moonSprite.texture!, size: moonSprite.size)
addChild(moonSprite)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches{
touchLocation = touch.location(in: self)
moonSprite.position.x = (touchLocation.x)
moonSprite.position.y = (touchLocation.y)
starSprite.position.x = (touchLocation.x)
starSprite.position.y = (touchLocation.y)
}
}
}