Нереальный движок ARKit на iOS 13 - PullRequest
1 голос
/ 23 сентября 2019

Как вы знаете, iOS 13 только что вышла.Я пытаюсь получить базовый шаблон AR для запуска на нем.Я могу загрузить его без ошибок на устройство.

После загрузки основного экрана у меня ничего не появляется, кроме черного экрана и отсутствия запроса от iOS на использование камеры, и сеанс AR не начинается.

Мне интересно, есть ли что-нибудь из этого журнала консоли, которое могло бы помочь мне понять, как исправить?

В настоящее время у меня установлена ​​Xcode 11, и у меня установлен iOS 12SDK, чтобы Unreal могиспользовать это для компиляции.

     Install \ Update of "ARKitDemo.ipa" finished in 13.73 seconds
LogPlayLevel:   [DD]
LogPlayLevel: Took 20.579781s to run mono, ExitCode=0
LogPlayLevel: Running: mono "/Users/Shared/Epic Games/UE_4.23/Engine/Binaries/DotNET/IOS/DeploymentServer.exe" Deploy -manifest "/Users/mwallace/Documents/Unreal Projects/ARKitDemo/Saved/StagedBuilds/IOS/Manifest_DeltaUFSFiles_00008020000102822284002E.txt" -device 00008020-000102822284002E -additionalcommandline "-SessionId=8FDCD4434C422187D9B24BA101DE940A -
SessionOwner="mwallace" -SessionName="Launch On Device" " -bundle io.sixfifteen.unreal.bridgestonear
LogPlayLevel:   [deploy] Created deployment server.
LogPlayLevel:   Running as local instance
LogPlayLevel:   [DD] Trying to connect to mobile device running iOS ...
LogPlayLevel:   [DD] Mobile Device 'Matthew's iPhone' connected
LogPlayLevel:   [DD]  ... Connected to bundle 'io.sixfifteen.unreal.bridgestonear'
LogPlayLevel:   [DD]  ... Copying '/Users/mwallace/Documents/Unreal Projects/ARKitDemo/Saved/StagedBuilds/IOS/cookeddata/arkitdemo/arkitdemo.uproject' -> '/Library/Caches/arkitdemo/arkitdemo.uproject' ...
LogPlayLevel:   Directory (/Library/Caches/arkitdemo) doesn't exist!
LogPlayLevel:   CreateDirectory (/Library/Caches/arkitdemo) failed
LogPlayLevel:   [DD]  ... Failed to transfer a file, extended error is 'AFCFileRefOpen (/Library/Caches/arkitdemo/arkitdemo.uproject) failed with error 12'
LogPlayLevel:   [DD]
LogPlayLevel: Took 183.998008s to run mono, ExitCode=0
LogPlayLevel: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: ********** RUN COMMAND STARTED **********
LogPlayLevel: Starting Client....
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 334.707721
LogPlayLevel: Running: /usr/bin/env /usr/bin/instruments -w '00008020-000102822284002E' -t 'Activity Monitor' -D "/Users/mwallace/Documents/Unreal Projects/ARKitDemo/Saved/StagedBuilds/IOS/launch.trace" 'io.sixfifteen.unreal.bridgestonear'
LogPlayLevel: Instruments Trace Complete: /Users/mwallace/Documents/Unreal Projects/ARKitDemo/Saved/StagedBuilds/IOS/launch.trace
LogPlayLevel: Deleting /Users/mwallace/Documents/Unreal Projects/ARKitDemo/Saved/StagedBuilds/IOS/launch.trace
LogPlayLevel: ********** RUN COMMAND COMPLETED **********
LogPlayLevel: BUILD SUCCESSFUL
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 64.566293
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000009
LogPlayLevel: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Launch On Completed. Time: 441.016508
...