Вы можете сколько угодно искажать геометрию бокса.
Если вам нужны волны, используйте функции sin
или cos
:
body {
overflow: hidden;
margin: 0;
}
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.118.3/build/three.module.js";
import {OrbitControls} from "https://cdn.jsdelivr.net/npm/three@0.118.3/examples/jsm/controls/OrbitControls.js";
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 100);
camera.position.set(10, 10 ,10);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new OrbitControls(camera, renderer.domElement);
var g = new THREE.BoxBufferGeometry(13, 5, 3, 20, 1, 1);
var p = g.getAttribute("position");
var v3 = new THREE.Vector3();
for(let i = 0; i < p.count; i++){
v3.fromBufferAttribute(p, i);
p.setZ(i, v3.z + Math.sin(v3.x));
}
g.computeVertexNormals();
var m = new THREE.MeshBasicMaterial({color: "aqua", wireframe: true});
var o = new THREE.Mesh(g, m);
scene.add(o);
renderer.setAnimationLoop(()=>{
renderer.render(scene, camera);
});
</script>