У меня проблема, когда я построил решение, ошибка выполнения появляется в одном глазу на углу.Невозможно прочитать, но я получил файл журнала, в котором указано, что находится на консоли (я могу читать только угол, и я думаю, что это то же самое), и мы проверены на отладку, выпуск, мастер ... и ошибка сохраняется.В режиме редактора на Unity ошибка не появляется.Опыт тот же, но у меня этого нет.
Я ничего не могу найти в их документации, и это происходит в 2019 году (где я сейчас работаю) и 2018. Я использую MRTK 2.0 RC1 Refresh.Я работаю с Lenovo Explorer с контроллерами движения.
Loading native plugins
Loading AudioPluginMsHRTF.dll
Module information:
Built with Compiler Ver '191627012'
Built from '2019.1/staging' branch
Version is '2019.1.0f2 (292b93d75a2c)'
Release build
Application type 'D3D'
OS 'Windows 10 (10.0.17763) 64bit'
PlayerConnection initialized from E:/UNITY_2019_PROJECTS/BUILD VISUAL STUDIO/build/bin/x64/Release/AppX/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55050
Multi-casting "[IP] 172.30.13.181 [Port] 55050 [Flags] 2 [Guid] 737340049 [EditorId] 0 [Version] 1048832 [Id] UWPPlayerX64(MyPC) [Debug] 0 [PackageName] MyProject_vvjrt7vn67k36" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55050]
PlayerConnection already initialized - listening to [0.0.0.0:55050]
Plugins: Failed to load 'WindowsMRXRSDK' because one or more of its dependencies could not be loaded.
(Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 223)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Failed to find spatial stage root, falling back to stationary tracking space type!
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 591)
Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.
Windows Mixed Reality spatial locatability state changed to Activating.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
The referenced script (Unknown) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
A scripted object (probably Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSimulationProfile?) has a different serialization layout when loading. (Read 76 bytes but expected 288 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)
UnloadTime: 41,373700 ms
Windows Mixed Reality spatial locatability state changed to Inhibited.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Setting up 3 worker threads for Enlighten.
Thread -> id: 36ac -> priority: 1
Thread -> id: 4944 -> priority: 1
Thread -> id: 5280 -> priority: 1
Windows Mixed Reality spatial locatability state changed to Active.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Windows Mixed Reality spatial locatability state changed to Inhibited.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Windows Mixed Reality spatial locatability state changed to Active.
(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)
Trimming D3D resources.```