Это функция, которая дает мне дамп ошибки сегментации, это строка:
optimizedImage = SDL_DisplayFormat( loadedImage );
Попытка построить это на Ubuntu Linux с использованием кодовых блоков для моей IDE.
I'mочень близки и хотят использовать возможности микшеров SDL, и было бы неплохо полностью настроить png.
Только что обнаруженная функция устарела.SDL_ConvertSurfaceFormat ();похоже, это замена и является частью sdl2 .. Но я получаю неопределенную ошибку, когда я пытаюсь это сделать .. sdl и sdl2 кажутся правильно связанными.
SDL_Surface *load_image( std::string filename )
{
//The image that's loaded
cout<< "entered load image files"<< endl;
SDL_Surface* loadedImage = NULL;
//The optimized surface that will be used
SDL_Surface* optimizedImage = NULL;
//Load the image
loadedImage = IMG_Load( filename.c_str() );
cout<< "image image should be set"<< endl;
//If the image loaded
if( loadedImage != NULL )
{
cout<< "loaded image isn't null, hooray!"<< endl;
//Create an optimized surface
optimizedImage = SDL_DisplayFormat( loadedImage );
cout<< "optimized image should be in display format now"<< endl;
//Free the old surface
SDL_FreeSurface( loadedImage );
cout<< "sdl surface is free"<< endl;
//If the surface was optimized
if( optimizedImage != NULL )
{cout<< "optimized image is not null"<< endl;
//Color key surface
SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) );
cout<< "sdl setcolor key is ok"<< endl;
}
}
//Return the optimized surface
return optimizedImage;
}
Вот мой файл cmakelists.text
# CMake entry point
cmake_minimum_required (VERSION 3.0)
project (maficengine LANGUAGES C CXX ASM)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/external/")
find_package(PNG REQUIRED)
find_package(ZLIB)
find_package(OpenGL REQUIRED)
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
add_definitions(${PNG_DEFINITIONS})
include_directories(${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIRS})
include_directories(${PNG_INCLUDE_DIR})
find_path(PNG_INCLUDE_DIR png.h)
find_file(SDL2_INCLUDE_DIR NAME SDL.h HINTS SDL2)
find_library(SDL2_LIBRARY NAME SDL2)
set(SDL2_INCLUDE_DIR /usr/include/SDL2)
set(SDL2_LIBRARY /usr/lib/x86_64-linux-gnu/libSDL2.so)
file(GLOB_RECURSE SOURCE_FILES/usr/lib/x86_64-linux-gnu
${CMAKE_SOURCE_DIR}/src/*.c
${CMAKE_SOURCE_DIR}/src/*.cpp)
INCLUDE(FindPkgConfig)
PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
PKG_SEARCH_MODULE(SDL REQUIRED sdl)
set(SDL_INCLUDE_DIR "/usr/include/SDL2")
set(SDL_LIBRARY "SDL2")
include(FindSDL)
if(SDL_FOUND)
message(STATUS "SDL FOUND")
elseif(!SDL_FOUND)
message(STATUS "SDL not FOUND")
endif()
find_library(SDL_MIXER_LIBRARY
NAMES SDL2_mixer
HINTS
ENV SDLMIXERDIR
ENV SDLDIR
PATH_SUFFIXES lib
)
if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
message( FATAL_ERROR "Please select another Build Directory ! (and give it a clever name, like bin_Visual2012_64bits/)" )
endif()
if( CMAKE_SOURCE_DIR MATCHES " " )
message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
if( CMAKE_BINARY_DIR MATCHES " " )
message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
file(GLOB SOURCES "external/myCustomHeaders/*.cpp")
add_library(loaders SHARED ${SOURCES}
${SDL2_INCLUDE_DIR}
external/SDL2_image-2.0.4/SDL_image.h
external/myCustomHeaders/include/loadTexture.h
external/myCustomHeaders/loadTexture.cpp
/usr/include/SDL2/SDL.h
/usr/include/SDL/SDL_image.h
external/SDL2_mixer-2.0.4/SDL_mixer.h
external/zlib-1.2.11/zlib.h
external/libpng-1.6.37/png.h
)
find_package(ZLIB)
if (ZLIB_FOUND)
include_directories(external/zlib-1.2.11)
#target_link_libraries(loaders ${ZLIB_LIBRARIES})
endif()
if (!PNG_FOUND)
message(STATUS "PNG not FOUND Don't use it")
endif()
if(!ZLIB_FOUND)
message(STATUS "ZLIB not FOUND")
endif()
include_directories(ZLIB external/zlib-1.2.11)
include_directories(PNG_INCLUDE_DIRS external/libpng-1.6.37)
include_directories( external/myCustomHeaders/include )
include_directories( external/SDL2_mixer-2.0.4/acinclude )
include_directories( ${CMAKE_CURRENT_SOURCE_DIR}external/SDL2_mixer-2.0.4 )
include_directories(/usr/include/SDL2)
include_directories(/usr/include/SDL)
include_directories(${SDL2_INCLUDE_DIRS})
include_directories(/usr/include)
include(FindPackageHandleStandardArgs)
find_path(
SDL_MIXER_INCLUDE_DIR
PATHS
/usr/include/SDL
/usr/include/SDL2
/usr/include
/usr/local/include
/sw/include
/opt/local/include
${SDL_MIXER_ROOT_DIR}/include
DOC "The directory where SDL_mixer.h resides")
link_directories(external/myCustomHeaders/include)
link_directories(external/myCustomHeaders)
link_directories(external/SDL2_mixer-2.0.4)
link_directories(/usr/include/SDL2)
link_directories(/usr/include/SDL)
link_directories(/usr/include)
link_directories(external/libpng-1.6.37)
link_directories(ZLIB external/zlib-1.2.11)
add_subdirectory (external)
# On Visual 2005 and above, this module can set the debug working directory
cmake_policy(SET CMP0026 OLD)
#cmake_policy(SET CMP0079 NEW)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-fe2273")
include(CreateLaunchers)
include(MSVCMultipleProcessCompile) # /MP
if(INCLUDE_DISTRIB)
add_subdirectory(distrib)
endif(INCLUDE_DISTRIB)
include_directories(
external/AntTweakBar-1.16/include/
external/glfw-3.1.2/include/
external/glm-0.9.7.1/
external/glew-1.13.0/include/
external/assimp-3.0.1270/include/
external/bullet-2.81-rev2613/src/
external/myCustomHeaders/include
common/
)
set(ALL_LIBS
${OPENGL_LIBRARY}
glfw
GLEW_1130
loaders
)
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
-D_CRT_SECURE_NO_WARNINGS
)
# Tutorial 17
add_executable(mageengine
${SDL2_LIBRARY}
Mafic/mafic.cpp
common/shader.cpp
common/shader.hpp
common/controls.cpp
common/controls.hpp
common/texture.cpp
common/texture.hpp
common/objloader.cpp
common/objloader.hpp
common/vboindexer.cpp
common/vboindexer.hpp
common/quaternion_utils.cpp
common/quaternion_utils.hpp
Mafic/StandardShading.vertexshader
Mafic/StandardShading.fragmentshader
)
target_link_libraries(loaders
-lSDLmain)
target_link_libraries(loaders
-lSDL)
target_link_libraries(loaders
-lSDL2_ttf)
target_link_libraries(loaders ${ZLIB_LIBRARIES})
target_link_libraries(loaders
-lSDL2_mixer)
target_link_libraries(loaders -zlib)
target_link_libraries(loaders ${PNG_LIBRARIES})
set_target_properties(loaders
PROPERTIES LINKER_LANGUAGE CXX)
target_link_libraries(loaders ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES})
target_link_libraries(mageengine
${ALL_LIBS}
ANTTWEAKBAR_116_OGLCORE_GLFW
${SDL2_LIBRARIES}
loaders
)
set_target_properties(mageengine PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Mafic/")
create_target_launcher(mageengine WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/Mafic/")
SOURCE_GROUP(common REGULAR_EXPRESSION ".*/common/.*" )
SOURCE_GROUP(shaders REGULAR_EXPRESSION ".*/.*shader$" )
if (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )
add_custom_command(
TARGET mageengine POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/mageengine${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/Mafic/"
)
#target_link_libraries(mageengine LINK_PUBLIC ${mylibrary}
# )
elseif (${CMAKE_GENERATOR} MATCHES "Xcode" )
endif (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )
Я ожидаю, что моя программа не будет аварийно завершена, чтобы я мог в дальнейшем реализовать и отладить код.
вот вывод, повторяющийся с симпатичными, но полезными сообщениями.
aaron@Zog:~/Desktop/maficengine/Mafic$ ./mageengine
LoadTexture object got constructed in mageengine from loadtexture.cpp
Reading image ./paint.bmp
Compiling shader : StandardShading.vertexshader
Compiling shader : StandardShading.fragmentshader
Linking program
Loading OBJ file plane.obj...
loadtexture() function works, inboundtexture is 1
ERROR(AntTweakBar) >> Parsing error in def string: Unknown attribute [true ...]
Compiling shader : StandardShading.vertexshader
Compiling shader : StandardShading.fragmentshader
Linking program
Loading OBJ file plane.obj...
passed sdl init everything
passed sdl init
entered load files
likely opened file background.png
entered load image files
image image should be set
loaded image isn't null, hooray!
Segmentation fault (core dumped)
обновлен cmakelists.text после очистки, как указано в комментариях ниже
# CMake entry point
cmake_minimum_required (VERSION 3.0)
project (maficengine LANGUAGES C CXX ASM)
set(CMAKE_MODULE_PATH "/home/aaron/Desktop/maficengine/cmake/")
find_package(PNG REQUIRED)
find_package(ZLIB REQUIRED)
find_package(OpenGL REQUIRED)
find_package(SDL2 REQUIRED)
find_package(SDL_image REQUIRED)# maybe sdl2_image
find_package(SDL_mixer REQUIRED)
#set(CMAKE_MODULE_PATH "/home/aaron/Desktop/maficengine/cmake/")
#et(SDL2_mixer_DIR ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
add_definitions(${PNG_DEFINITIONS})
include_directories(
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
${SDL_MIXER_INCLUDE_DIR}
${SDL2_TTF_INCLUDE_DIRS}
${SDL_IMAGE_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIR}
)
file(GLOB_RECURSE SOURCE_FILES/usr/lib/x86_64-linux-gnu
${CMAKE_SOURCE_DIR}/src/*.c
${CMAKE_SOURCE_DIR}/src/*.cpp)
#include(FindSDL)
if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
message( FATAL_ERROR "Please select another Build Directory ! (and give it a clever name, like bin_Visual2012_64bits/)" )
endif()
if( CMAKE_SOURCE_DIR MATCHES " " )
message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
if( CMAKE_BINARY_DIR MATCHES " " )
message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
#add_library(loaders
#external/myCustomHeaders/include/loadTexture.h
#external/myCustomHeaders/loadTexture.cpp
#)
if (ZLIB_FOUND)
include_directories(external/zlib-1.2.11)
message(STATUS "ZLIB FOUND")
elseif (!ZLIB_FOUND)
message(STATUS "Zlib not FOUND!")
endif()
if (PNG_FOUND)
message(STATUS "PNG FOUND ")
elseif (!PNG_FOUND)
message(STATUS "PNG not FOUND! ")
endif()
#if(SDL_FOUND)
# message(STATUS "sdl LIB FOUND!")
#elseif(!SDL_FOUND)
# message(STATUS "sdl LIB not FOUND!")
#endif()
if(SDL2_FOUND)
message(STATUS "sdl2 FOUND")
elseif(!SDL2_FOUND)
message(STATUS "sdl2 not FOUND!")
endif()
if(SDL_MIXER_FOUND)
message(STATUS "sdl mixer FOUND")
elseif(!SDL_MIXER_FOUND)
message(STATUS "sdl mixer not FOUND!")
endif()
if(SDL_IMAGE_FOUND)
message(STATUS "sdl image FOUND")
elseif(!SDL_IMAGE_FOUND)
message(STATUS "sdl image not FOUND!")
endif()
include_directories( external/myCustomHeaders/include )
include_directories(/usr/include)
include(FindPackageHandleStandardArgs)
#link_directories(external/myCustomHeaders/include)
#link_directories(external/myCustomHeaders)
link_directories(external/SDL2_mixer-2.0.4)
link_directories(/usr/include/SDL2)
link_directories(/usr/include/SDL)
link_directories(/usr/include)
link_directories(external/libpng-1.6.37)
link_directories(ZLIB external/zlib-1.2.11)
add_subdirectory (external)
# On Visual 2005 and above, this module can set the debug working directory
cmake_policy(SET CMP0026 OLD)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-fe2273")
include(CreateLaunchers)
include(MSVCMultipleProcessCompile) # /MP
if(INCLUDE_DISTRIB)
add_subdirectory(distrib)
endif(INCLUDE_DISTRIB)
include_directories(
external/AntTweakBar-1.16/include/
external/glfw-3.1.2/include/
external/glm-0.9.7.1/
external/glew-1.13.0/include/
external/assimp-3.0.1270/include/
external/bullet-2.81-rev2613/src/
external/myCustomHeaders/include
common/
)
set(ALL_LIBS
${OPENGL_LIBRARY}
glfw
GLEW_1130
#loaders
${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${SDL2_TTF_LIBRARIES}
)
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
-D_CRT_SECURE_NO_WARNINGS
)
# Tutorial 17
add_executable(mageengine
#${SDL2_LIBRARY}
Mafic/mafic.cpp
common/shader.cpp
common/shader.hpp
common/controls.cpp
common/controls.hpp
common/texture.cpp
common/texture.hpp
common/objloader.cpp
common/objloader.hpp
common/vboindexer.cpp
common/vboindexer.hpp
common/quaternion_utils.cpp
common/quaternion_utils.hpp
Mafic/StandardShading.vertexshader
Mafic/StandardShading.fragmentshader
)
target_link_libraries(mageengine
-lSDLmain)
target_link_libraries(mageengine
-lSDL)
# target_link_libraries(loaders
# -lSDL2_ttf)
#target_link_libraries(loaders ${ZLIB_LIBRARIES})
target_link_libraries(mageengine
-lSDL2_mixer)
#(loaders -zlib)
#target_link_libraries(loaders ${PNG_LIBRARIES})
set_target_properties(mageengine
PROPERTIES LINKER_LANGUAGE CXX)
#target_link_libraries(loaders ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES})
target_link_libraries(mageengine
${ALL_LIBS}
ANTTWEAKBAR_116_OGLCORE_GLFW
)
set_target_properties(mageengine PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Mafic/")
create_target_launcher(mageengine WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/Mafic/")
SOURCE_GROUP(common REGULAR_EXPRESSION ".*/common/.*" )
SOURCE_GROUP(shaders REGULAR_EXPRESSION ".*/.*shader$" )
if (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )
add_custom_command(
TARGET mageengine POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/mageengine${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/Mafic/"
)
elseif (${CMAKE_GENERATOR} MATCHES "Xcode" )
endif (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )