У меня есть функция рисования и готовый спрайт, и я пытаюсь соединить их так, чтобы это был рисунок черепахи на белом экране. Извините за длинный код, я все еще новичок в Python и изучаю меня и моего друга Натана.
оба кода работают, я не уверен насчет чертежа, но я планирую объединить их вместе
import pygame, itertools
import sys
# define colors in the RGB format
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = ( 255, 0, 0)
ORANGE = ( 255, 127, 0)
YELLOW = ( 255, 255, 0)
GREEN = ( 0, 128, 0)
BLUE = ( 0, 0, 255)
PURPLE = ( 128, 0, 128)
SALMON = ( 250, 160, 122)
ORANGERED = ( 255, 69, 0)
GOLD = ( 255, 215, 0)
KHAKI = ( 240, 230, 140)
LIME = ( 0, 255, 0)
OLIVE = ( 128, 128, 0)
CYAN = ( 0, 255, 255)
TEAL = ( 0, 128, 128)
NAVY = ( 0, 0, 128)
FUSCHIA = ( 255, 0, 255)
INDIGO = ( 75, 0, 130)
FOREST = ( 0, 100, 0)
###variables by nathan
penUp = True
penColor = BLACK
colorList = ("BLACK", "WHITE", "RED", "ORANGE", "YELLOW", "GREEN", "BLUE", "PURPLE", "SALMON", "ORANGERED", "GOLD", "KHAKI", "LIME", "OLIVE", "CYAN", "TEAL", "NAVY", "FUSCHIA", "INDIGO", "FOREST")
#win size
windowX = (640)
windowY = (480)
win = pygame.display.set_mode ((windowX , windowY))
screenCenter = ( int(windowX/2)-1, int(windowY/2)-1 )
screenMargin = 0
###center by nathan
centerX = int((windowX / 2) - 1)
centerY = int((windowY/ 2) - 1)
center = [centerX , centerY]
#window name
pygame.display.set_caption("TRUTLE")
#player images
walkRight = [pygame.image.load('R1.jpg'), pygame.image.load('R2.jpg'), pygame.image.load('R3.jpg')]
walkLeft = [pygame.image.load('L1.jpg'), pygame.image.load('L2.jpg'), pygame.image.load('L3.jpg')]
walkUP = [pygame.image.load('up1.jpg'), pygame.image.load('up2.jpg'), pygame.image.load('up3.jpg')]
walkDown = [pygame.image.load('down1.jpg'), pygame.image.load('down2.jpg'), pygame.image.load('down3.jpg')]
stand = pygame.image.load('standing.jpg')
clock = pygame.time.Clock()
class player(object):
def __init__(self, x, y, width, height) :
self.x = x
self.y = y
self.width = 42
self.height = 45
self.vel = 5
self.left = False
self.right = False
self.up = False
self.down = False
self.walkCount = 0
def draw(self,win) :
if self.walkCount + 1 >= 27:
self.walkCount = 0
if self.left:
win.blit(walkLeft[self.walkCount//9], (self.x,self.y))
self.walkCount += 1
elif self.right:
win.blit(walkRight[self.walkCount//9], (self.x,self.y))
self.walkCount += 1
elif self.up:
win.blit(walkUP[self.walkCount//9], (self.x,self.y))
self.walkCount += 1
elif self.down:
win.blit(walkDown[self.walkCount//9], (self.x,self.y))
self.walkCount += 1
else:
win.blit(stand, (self.x,self.y))
def redrawGameWindow():
# fills screen with a background color
win.fill(WHITE)
turtle.draw(win)
pygame.display.update()
# If the pen is down, change to up. If up; down
def togglePen():
global penUp
if penUp == True:
penUp = False
elif penUp != True:
penUp = True
# Change the pen width by using the keybinds in the main function
####this isn't working how nathan intended it to and changing
def changeWidth():
penSize = 0
change = 0
penWidth = penSize + change
##pygame.draw.line()
##draw a straight line
##line(surface, color, start_pos, end_pos, width) -> Rect
##line(surface, color, start_pos, end_pos, width=1)
# Change the pen color to color
def changeColor(colors = itertools.cycle(colorList)):
global penColor
penColor = next(colors)
# Open the instruction file. Return a poiner to
# the file, or a list of the instructions in the
# file? You decide
def openInstructions( filename ):
return
# Open the specified image file and write it to
# to the screen. Easiest to overwrite current
# screen contents, but layers may be possible...
def openBackground( filename ):
return
# Output the contents of the screen to named file.
# If file already exists, prompt the user for
# Overwrite, Rename, Cancel
def saveAs( filename ):
return
#main loop for
turtle = player(300, 410, 42, 45)
run = True
while run:
clock.tick(27)
for event in pygame.event.get() :
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
# Suggested code by Evan Brown by edited by zaymes
if keys[pygame.K_i]:
penWidth = change + 1
#print(penWidth)
if keys[pygame.K_o]:
if penWidth != 0:
penWidth = changeWidth(change - 1)
#print(penWidth)
if keys[pygame.K_p]:
togglePen()
#print(penUp)
if keys[pygame.K_c]:
changeColor()
#print(penColor)
#left
if keys[pygame.K_LEFT] and turtle.x > turtle.vel:
turtle.x -= turtle.vel
turtle.left = True
turtle.right = False
#right
elif keys[pygame.K_RIGHT] and turtle.x < windowX - turtle.width - turtle.vel:
turtle.x += turtle.vel
turtle.right = True
turtle.left = False
# up
elif keys[pygame.K_UP] and turtle.y > turtle.vel:
turtle.y -= turtle.vel
turtle.up = True
turtle.down = False
#down
elif keys[pygame.K_DOWN] and turtle.y < windowY - turtle.width - turtle.vel:
turtle.y += turtle.vel
turtle.down = True
turtle.up = False
else:
turtle.right = False
turtle.left = False
turtle.down = False
turtle.up = False
turtle.walkCount = 0
redrawGameWindow()
pygame.quit()
извините за длинный код, я все еще новичок в Python и изучаю меня и моего друга Натана, написавших это.